Virtual, Augmented, and Mixed Realities in Education

This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessm...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Liu, Dejian (Επιμελητής έκδοσης), Dede, Chris (Επιμελητής έκδοσης), Huang, Ronghuai (Επιμελητής έκδοσης), Richards, John (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Singapore : Springer Singapore : Imprint: Springer, 2017.
Σειρά:Smart Computing and Intelligence,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • A Conceptual Framework for VR in Education.- Part One: Frameworks for Design
  • Implicit Learning through Embodiment in Immersive Virtual Reality
  • Authenticity in Immersive Design
  • The Immersive Power of Social Interaction
  • Assessment for Learning in Immersive Environments
  • Infrastructures for VR/AR in the Classroom.- Part Two: Case Studies of Immersive Media for Learning
  • Virtual Reality as an Immersive Medium for Authentic Simulations: The Case of EcoMUVE
  • Systems to Support Co-Creative Collaboration in Mixed Reality Environments
  • Massively Multiplayer Online Roleplaying Games and Virtual Reality Combine for Learning
  • Embodied Education in Mixed and Mediated Realities: Some Results and Principles for Content Design
  • Preparing Students for Future Learning with Mixed Reality Interfaces.- Part Three: Next Steps for the Field
  • A Bibliometric Analysis of Virtual Reality related Research in Education: Current Status, Opportunities, and Future Prospects
  • Reconstruction of Virtual Reality Environments based on Script
  • Conclusion: Developing a Research Agenda for the Field.