Location-Based Gaming Play in Public Space /
Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with 'locative media' technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players' locati...
Κύριος συγγραφέας: | |
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Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Singapore :
Springer Singapore : Imprint: Palgrave Macmillan,
2019.
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Έκδοση: | 1st ed. 2019. |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- 1. Introduction
- Part One: Discourses and Ideologies
- 2. A Definition and Brief History of Location-based Games (2001-8)
- 3. 'The City Becomes the Game's Playground': Discursive Claims
- Part Two: The App Ecology
- 4. Location-based Gaming's Second Phase (2008 - present)
- 5: Location-based Gaming Apps and the Labour of Play
- Part 3: City-funded Location-based Games
- 6. Urban Policy and Participatory Planning Location-based Games
- 7. Wayfinding and Codemaking in the City of Melbourne
- 8. Conclusion.