Location-Based Gaming Play in Public Space /

Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with 'locative media' technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players' locati...

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Bibliographic Details
Main Author: Leorke, Dale (Author, http://id.loc.gov/vocabulary/relators/aut)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: Singapore : Springer Singapore : Imprint: Palgrave Macmillan, 2019.
Edition:1st ed. 2019.
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • 1. Introduction
  • Part One: Discourses and Ideologies
  • 2. A Definition and Brief History of Location-based Games (2001-8)
  • 3. 'The City Becomes the Game's Playground': Discursive Claims
  • Part Two: The App Ecology
  • 4. Location-based Gaming's Second Phase (2008 - present)
  • 5: Location-based Gaming Apps and the Labour of Play
  • Part 3: City-funded Location-based Games
  • 6. Urban Policy and Participatory Planning Location-based Games
  • 7. Wayfinding and Codemaking in the City of Melbourne
  • 8. Conclusion.