Digital Turn in Schools-Research, Policy, Practice Proceedings of ICEM 2018 Conference /
This volume is a compilation of selected papers that were presented at the annual conference of the International Council of Educational Media (ICEM) in Tallinn, Estonia, on September 5 - 7, 2018. The book reports on recent interdisciplinary research and innovative practices regarding school-wide im...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Singapore :
Springer Singapore : Imprint: Springer,
2019.
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Έκδοση: | 1st ed. 2019. |
Σειρά: | Lecture Notes in Educational Technology,
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- 1. Project-based Learning for Statistical Literacy: A Gamification Approach
- 2. User Expectations and Experiences in Using Location-Based Serious Game in Educational Context
- 3. Enhancing the Learning of History through VR: The Thirteen Factories Icube Experience
- 4. Mapping the Challenges of Outdoor Learning for Both Students and Teachers
- 5. Learning Analytics Features for Improving Collaborative Writing Practices: Insights into the Students' Perspective
- 6. Student Behavior Changes in Estonia Revealed by e-Learning Technology
- 7. Quality Management Through Curriculum Analytics, Pedagogical and Course Innovation
- 8. Estonian In-service Teachers' and Pre-service Teachers' Assessments of Content, Pedagogy and Technology Knowledge, Based on the TPACK Framework
- 9. Computational Pedagogy: Thinking, Participation, Reflection
- 10. Creating Multimedia Learning Materials for Improved Teacher Training
- 11. Code ABC Hachathons: Teachers as Tinkerers
- 12. Innovative and Flexible Approaches to Teaching and Learning with ICT
- 13. Microlearning for Macro Outcomes: Students' Perceptions of Telegram as a Microlearning Tool
- 14. The Impact of Educational Robotics on Mathematics Learning Outcomes in Basic Education
- 15. Training Incident Commander's Situational Awareness - A Discussion of How Simulation Software Facilitate Learning
- 16. Cross-innovation - Innovations in the Intersection of the Audiovisual and Education Sectors
- 17. Educational Use of Facebook: A Comparison of Worldwide Examples and Turkish Context
- 18. Indicators Related to the Educational Application of ePortfolios.