Subconscious Learning via Games and Social Media
This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area. These are the two sectors that are developing rapidly with direct appli...
Συγγραφή απο Οργανισμό/Αρχή: | SpringerLink (Online service) |
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Άλλοι συγγραφείς: | Sourina, Olga (Επιμελητής έκδοσης), Wortley, David (Επιμελητής έκδοσης), Kim, Seongdong (Επιμελητής έκδοσης) |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Singapore :
Springer Singapore : Imprint: Springer,
2015.
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Σειρά: | Gaming Media and Social Effects,
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Παρόμοια τεκμήρια
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Trends and Applications of Serious Gaming and Social Media
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The Digital Arts and Humanities Neogeography, Social Media and Big Data Integrations and Applications /
Έκδοση: (2016) -
Handbook of Digital Games and Entertainment Technologies
Έκδοση: (2017) -
Cyberemotions Collective Emotions in Cyberspace /
Έκδοση: (2017) -
Handbook of Science and Technology Convergence
Έκδοση: (2016)