Subconscious Learning via Games and Social Media

This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area. These are the two sectors that are developing rapidly with direct appli...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Sourina, Olga (Editor), Wortley, David (Editor), Kim, Seongdong (Editor)
Format: Electronic eBook
Language:English
Published: Singapore : Springer Singapore : Imprint: Springer, 2015.
Series:Gaming Media and Social Effects,
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • A evaluation of 3D Character Reflectance and realistic implementation for FPS Game
  • Play it Safe: a situational game for occupational safety
  • Capacity building in water with serious games
  • The Future of Immersive Technologies and Serious Games
  • User Generated Character Behaviors in Educational games
  • Can we play with ADHD? An Alternative Game-Based Treatment for Inattentive Symptoms in Attention Deficit Hyperactivity Disorder
  • Associating Sport Skills through Virtual Games: An Introductory Approach
  • Technology Acceptance of THAI Primary Student On OUTDOOR Learning Activity Using Mobile Device
  • Ergonomic Criteria for Creating Online Educational Games for Seniors
  • EEG-Based Serious Games.