Real-Time Visual Effects for Game Programming
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have y...
| Main Authors: | Kim, Chang-Hun (Author), Kim, Sun-Jeong (Author), Kim, Soo-Kyun (Author), Kang, Shin-Jin (Author) |
|---|---|
| Corporate Author: | SpringerLink (Online service) |
| Format: | Electronic eBook |
| Language: | English |
| Published: |
Singapore :
Springer Singapore : Imprint: Springer,
2015.
|
| Series: | Gaming Media and Social Effects,
|
| Subjects: | |
| Online Access: | Full Text via HEAL-Link |
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