Real-Time Visual Effects for Game Programming

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have y...

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Bibliographic Details
Main Authors: Kim, Chang-Hun (Author), Kim, Sun-Jeong (Author), Kim, Soo-Kyun (Author), Kang, Shin-Jin (Author)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: Singapore : Springer Singapore : Imprint: Springer, 2015.
Series:Gaming Media and Social Effects,
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • Basic Concepts of Visual Effects
  • Water and Bubbles
  • Smoke
  • Fire and Ice
  • Fluid Interaction
  • Real-Time Visual Effects Programming.