Games-To-Teach or Games-To-Learn Unlocking the Power of Digital Game-Based Learning Through Performance /
The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning t...
Κύριος συγγραφέας: | |
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Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Singapore :
Springer Singapore : Imprint: Springer,
2016.
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Έκδοση: | 1st ed. 2016. |
Σειρά: | Gaming Media and Social Effects,
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Introduction
- Games-to-teach or games-to-learn: What’s the difference and why it matters
- Theory of game-based learning as performance
- Statecraft X: Learning governance by governing
- Legends of Alkhimia: Engaging in scientific inquiry by being a chemist
- Escape from Centauri 7: Reifying electromagnetic forces through simulation
- Game-based learning and the challenges of school reform
- Conclusion: Future prospects and educational opportunities.