State-of-the-Art and Future Directions of Smart Learning

This book provides an archival forum for researchers, academics, practitioners and industry professionals interested and/or engaged in reforming teaching and learning methods by transforming today’s learning environments into smart learning environments. It will facilitate opportunities for discussi...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Li, Yanyan (Επιμελητής έκδοσης), Chang, Maiga (Επιμελητής έκδοσης), Kravcik, Milos (Επιμελητής έκδοσης), Popescu, Elvira (Επιμελητής έκδοσης), Huang, Ronghuai (Επιμελητής έκδοσης), Kinshuk (Επιμελητής έκδοσης), Chen, Nian-Shing (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Singapore : Springer Singapore : Imprint: Springer, 2016.
Σειρά:Lecture Notes in Educational Technology,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Influencing Metacognition in a Traditional Classroom Environment through Learning Analytics
  • Predicting Newcomer Integration in Online Knowledge Communities by Automated Dialog Analysis
  • SCALE: A Competence Analytics Framework
  • VAT-RUBARS: A Visualization and Analytical Tool for a Rule-Based Recommender System to Support Teachers in a Learner-Centered Learning Approach
  • Improving Learning Style Identification by Considering Different Weights of Behavior Patterns Using Particle Swarm Optimization
  • Designing Mobile Games for Improving Self-esteem in Children with ADHD
  • Smart Classroom 2.0 for the Next Generation of Science Learning in Taiwan
  • Software-Defined Networking (SDN)-Based Network Services for Smart Learning Environment: The Role of SDN in Smart Competence Learning Analytics platform (SCALE)
  • Design of Theoretical Model for Smart Learning
  • AlecsoApps: Toward Empowering Mobile Applications Development in the Arab World
  • Designing Creativity Developing Activities and Studying the Effects on Students in Web-based Learning Environments
  • Towards a Learning Ecosystem to Support Flipped Classroom: A Conceptual Framework and Early Results
  • Historical Overview of Adaptive Elearning Approaches Focusing on the Underlying Pedagogy
  • Using the Hybrid Social Learning Network to Explore Concepts, Practices, Designs and Smart Services for Networked Professional Learning
  • Quantitative Analysis of Newcomer Integration in MMORPG Communities
  • Designing a Learning Recommender System by Incorporating Resource Association Analysis and Social Interaction Computing
  • Investigating Students' Blogging Activity in Project-Based Learning Settings
  • How Video Usage Styles Affect Student Engagement? Implications for Video-Based Learning Environments
  • Student Engagement Pattern in Wiki and Moodle-based Learning Environments. A Case Study on Romania
  • Integrating Motivational Techniques into Learning Management Systems
  • A Proposed Model for Creating Authentic Learning Objects for Indigenous Learners
  • An Embodied Design with Collective Intelligence for Creating Interactive Video Lectures
  • Collaborative Learning through Creative Video Composition on Distributed User Interfaces
  • Students’ Learning Environments for Distance International Collaboration
  • The Impact of Assigned Roles and Cross-age Peer Tutors on Knowledge Elaboration, Knowledge Convergence, and Group Performance in Synchronous Online Learning Environment
  • Towards Non-Intrusive Assessment in Dialogue-based Intelligent Tutoring Systems
  • May I Peer-Review Your Web Design Project?
  • ICT Architecture for Supporting Elder Employees to Make Conscious Decisions under Time Pressure
  • Study on Teacher-Student Interaction in Flipped Classroom Based on Video Annotation Learning Platform
  • Design and Implementation of Self-Regulated Learning Achievement: Attracting Students to Perform More Practice with Educational Mobile Apps
  • MUSIX: Learning Analytics in Music Teaching
  • Metric Based Approach for Selecting the Game Genre to Model Personality
  • Towards a Generic E-Assessment Process: Using Cloud Computing
  • Public Key Infrastructure for E-Assessment
  • Reflection on Design-based Research: Challenges and Future Direction
  • Optimal Composition of E-learning Personalization ResourcesMOOCs in Higher Education – Flipped Classroom or a New Smart Learning Model?
  • Enhancing Employability through E-learning Communities: from Myth to Reality
  • Performance Augmentation through Ubiquitous and Adaptive Learning and Work Environments
  • Peer Review from Teachers’ Perspective Comparing Five E-Business Learning Scenarios in Higher Education
  • Metrics for Automated Review Classification: What Review Data Show
  • What Peer-Review Systems Can Learn from Online Rating Sites
  • Peer-Review Support in a Virtual Learning Environment
  • Grading Open Ended Questions in an Educational Setting, via Non-Exclusive Peer-Evaluation
  • A Wiki-based Approach to Computer Assisted Translation for Collaborative Language Learning
  • Integrating Rich Learning Applications in LMS
  • Three Uses of the Online Social Programming Training System: On Nature and Purpose of Spreading Algorithmic Problem Solving
  • Semi-automatic Annotation of MOOC Forum Posts
  • Virtual Social Spaces for Practice and Experience Sharing
  • The Open Courses Project at the Eastern Macedonia and Thrace Institute of Technology
  • Discovering Interesting Patterns in an E-learning System
  • Involving Learners in Content Analysis to Empower a Community of Inquiry
  • The Graphical Visualization of Semantically Related Papers and Concepts
  • A Tutorial on Machine Learning in Educational Science
  • A Smart Environment Supporting the Creation of Juxtaposed Videos for Learning
  • An Interactive Video-Based Learning Environment Supporting Learning Analytics: Insights Obtained from Analyzing Learner Activity Data
  • Investigating Determinants of Video-Based Learning Acceptance
  • Visualization Improvement in Learning Analytics Using Semantic Enrichment. .