Intersections in Simulation and Gaming: Disruption and Balance Third Australasian Simulation Congress, ASC 2019, Gold Coast, Australia, September 2-5, 2019, Proceedings /

This book constitutes the refereed proceedings of the Australasian Simulation Congress, ASC 2019, held in Gold Coast, Australia in September 2019. The 10 papers presented were carefully reviewed and selected from 17 submissions. They provide a forum for sharing progresses in the areas of human dimen...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Naweed, Anjum (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Bowditch, Lorelle (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Sprick, Cyle (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Singapore : Springer Singapore : Imprint: Springer, 2019.
Έκδοση:1st ed. 2019.
Σειρά:Communications in Computer and Information Science, 1067
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Intersections in Simulation and Gaming: Disruption and Balance  |h [electronic resource] :  |b Third Australasian Simulation Congress, ASC 2019, Gold Coast, Australia, September 2-5, 2019, Proceedings /  |c edited by Anjum Naweed, Lorelle Bowditch, Cyle Sprick. 
250 |a 1st ed. 2019. 
264 1 |a Singapore :  |b Springer Singapore :  |b Imprint: Springer,  |c 2019. 
300 |a X, 139 p. 39 illus., 30 illus. in color.  |b online resource. 
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490 1 |a Communications in Computer and Information Science,  |x 1865-0929 ;  |v 1067 
505 0 |a Human Dimensions -- Gaming Experience -- Design and Application -- Search and Rescue -- Defence-oriented Technology and Training. 
520 |a This book constitutes the refereed proceedings of the Australasian Simulation Congress, ASC 2019, held in Gold Coast, Australia in September 2019. The 10 papers presented were carefully reviewed and selected from 17 submissions. They provide a forum for sharing progresses in the areas of human dimensions; gaming experience; design and application; search and rescue; defence-oriented technology and training. 
650 0 |a Computer simulation. 
650 0 |a Education-Data processing. 
650 0 |a Application software. 
650 0 |a Optical data processing. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Computer graphics. 
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650 2 4 |a Image Processing and Computer Vision.  |0 http://scigraph.springernature.com/things/product-market-codes/I22021 
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700 1 |a Sprick, Cyle.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
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