Tailored Gamification to Educational Technologies

This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and a...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Oliveira, Wilk (Συγγραφέας, http://id.loc.gov/vocabulary/relators/aut), Bittencourt, Ig Ibert (http://id.loc.gov/vocabulary/relators/aut)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Singapore : Springer Singapore : Imprint: Springer, 2019.
Έκδοση:1st ed. 2019.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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100 1 |a Oliveira, Wilk.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
245 1 0 |a Tailored Gamification to Educational Technologies  |h [electronic resource] /  |c by Wilk Oliveira, Ig Ibert Bittencourt. 
250 |a 1st ed. 2019. 
264 1 |a Singapore :  |b Springer Singapore :  |b Imprint: Springer,  |c 2019. 
300 |a XVII, 97 p. 42 illus., 40 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
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505 0 |a Introduction -- Theoretical Foundations -- Research Advances on Tailored Gamification -- Tailoring Gamified Educational Technologies -- Selecting the Most Suitable Gamification Elements for each Situation -- MeuTutor: Personalizing an Educational Technology based on Students' Gamer Types -- 7 Conclusions. 
520 |a This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and architecture to tailor these systems to students' gamer type and age. 
650 0 |a Educational technology. 
650 0 |a Education-Data processing. 
650 0 |a Computer games-Programming. 
650 1 4 |a Technology and Digital Education.  |0 http://scigraph.springernature.com/things/product-market-codes/O47000 
650 2 4 |a Computers and Education.  |0 http://scigraph.springernature.com/things/product-market-codes/I24032 
650 2 4 |a Game Development.  |0 http://scigraph.springernature.com/things/product-market-codes/I29040 
700 1 |a Bittencourt, Ig Ibert.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
710 2 |a SpringerLink (Online service) 
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776 0 8 |i Printed edition:  |z 9789813298118 
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912 |a ZDB-2-EDA 
950 |a Education (Springer-41171)