Tailored Gamification to Educational Technologies

This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and a...

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Bibliographic Details
Main Authors: Oliveira, Wilk (Author, http://id.loc.gov/vocabulary/relators/aut), Bittencourt, Ig Ibert (http://id.loc.gov/vocabulary/relators/aut)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: Singapore : Springer Singapore : Imprint: Springer, 2019.
Edition:1st ed. 2019.
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • Introduction
  • Theoretical Foundations
  • Research Advances on Tailored Gamification
  • Tailoring Gamified Educational Technologies
  • Selecting the Most Suitable Gamification Elements for each Situation
  • MeuTutor: Personalizing an Educational Technology based on Students' Gamer Types
  • 7 Conclusions.