Tailored Gamification to Educational Technologies
This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and a...
| Κύριοι συγγραφείς: | , |
|---|---|
| Συγγραφή απο Οργανισμό/Αρχή: | |
| Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
| Γλώσσα: | English |
| Έκδοση: |
Singapore :
Springer Singapore : Imprint: Springer,
2019.
|
| Έκδοση: | 1st ed. 2019. |
| Θέματα: | |
| Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Introduction
- Theoretical Foundations
- Research Advances on Tailored Gamification
- Tailoring Gamified Educational Technologies
- Selecting the Most Suitable Gamification Elements for each Situation
- MeuTutor: Personalizing an Educational Technology based on Students' Gamer Types
- 7 Conclusions.