Trends and Applications of Serious Gaming and Social Media
This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of se...
Συγγραφή απο Οργανισμό/Αρχή: | SpringerLink (Online service) |
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Άλλοι συγγραφείς: | Baek, Youngkyun (Επιμελητής έκδοσης), Ko, Ryan (Επιμελητής έκδοσης), Marsh, Tim (Επιμελητής έκδοσης) |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Singapore :
Springer Singapore : Imprint: Springer,
2014.
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Σειρά: | Gaming Media and Social Effects,
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Παρόμοια τεκμήρια
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Subconscious Learning via Games and Social Media
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Games for Health 2014 Proceedings of the 4th conference on gaming and playful interaction in healthcare /
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Handbook of Science and Technology Convergence
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Simulations, Serious Games and Their Applications
Έκδοση: (2014)