Trends and Applications of Serious Gaming and Social Media
This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of se...
| Corporate Author: | SpringerLink (Online service) |
|---|---|
| Other Authors: | Baek, Youngkyun (Editor), Ko, Ryan (Editor), Marsh, Tim (Editor) |
| Format: | Electronic eBook |
| Language: | English |
| Published: |
Singapore :
Springer Singapore : Imprint: Springer,
2014.
|
| Series: | Gaming Media and Social Effects,
|
| Subjects: | |
| Online Access: | Full Text via HEAL-Link |
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