Trends and Applications of Serious Gaming and Social Media

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of se...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Baek, Youngkyun (Επιμελητής έκδοσης), Ko, Ryan (Επιμελητής έκδοσης), Marsh, Tim (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Singapore : Springer Singapore : Imprint: Springer, 2014.
Σειρά:Gaming Media and Social Effects,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • The Future of Serious Games and Immersive Technologies and their Impact on Society
  • The road to e-services: online and mobile games as enablers
  • Achievement Systems Explained Identifying Triggers within Persuasive Technology and Games For Saving and Money Management
  • Malware Analytics for Social Networking
  • Serious Games and the Gamification of Mental Health Interventions
  • Educational Implications Of Social Network Games
  • An Analysis Of A Social Network Game In View Of Consumption Education Class
  • Learning subject knowledge and acquiring 21st century skills through game development in the classroom
  • Learning with World of Warcraft: A Study with MMORPG Brazilian Players
  • Learning through playing in Hong Kong classrooms.