Trends and Applications of Serious Gaming and Social Media
This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of se...
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| Other Authors: | , , |
| Format: | Electronic eBook |
| Language: | English |
| Published: |
Singapore :
Springer Singapore : Imprint: Springer,
2014.
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| Series: | Gaming Media and Social Effects,
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| Subjects: | |
| Online Access: | Full Text via HEAL-Link |
Table of Contents:
- The Future of Serious Games and Immersive Technologies and their Impact on Society
- The road to e-services: online and mobile games as enablers
- Achievement Systems Explained Identifying Triggers within Persuasive Technology and Games For Saving and Money Management
- Malware Analytics for Social Networking
- Serious Games and the Gamification of Mental Health Interventions
- Educational Implications Of Social Network Games
- An Analysis Of A Social Network Game In View Of Consumption Education Class
- Learning subject knowledge and acquiring 21st century skills through game development in the classroom
- Learning with World of Warcraft: A Study with MMORPG Brazilian Players
- Learning through playing in Hong Kong classrooms.