Simulations, Serious Games and Their Applications
This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation;...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Singapore :
Springer Singapore : Imprint: Springer,
2014.
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Σειρά: | Gaming Media and Social Effects,
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Collision Detection using Axis Aligned Bounding Boxes
- Navier-Stokes Equation based Ink Diffusion Simulation in Chinese Calligraphy
- Human Body Adaptation and Cloth Prepositioning for Kinect based Virtual Try-on
- Integrating EEG modality in serious games for rehabilitation of mental patients
- Multi-link-ahead Conflicts Prediction In Dynamic Seaport Environments
- Long Vehicle Turning
- Reliable and Fast Conservative Advancement for Physically Realistic Rigid Body Simulation
- The Use of Virtual Worlds and Serious Gaming in Education
- Serious Games for e-Health Care Services
- GF Engine - A Versatile Platform for Game Design and Development
- Virtual CNC Training
- Updated GameTools: Libraries for Easier Advanced Graphics in Serious Gaming
- Pink Dolphins - A Serious Simulation Game.