Handbook of Digital Games and Entertainment Technologies
The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this h...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Singapore :
Springer Singapore : Imprint: Springer,
2017.
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Monte-Carlo Tree Search in Board Games
- Action Games
- Motor Imagery
- and Control Strategies: Toward a Multi-button Controller
- Hand Gesture Interface for Entertainment Games
- Interactive Storytelling Paradigms and Representations: A Humanities-based Perspective
- Video Gaming on Ad Hoc Networks: Challenges and Solutions
- Serious games and their application in creating corporate identity
- Interface-Centric Art Games
- Design and Development of Playful Robotic Interfaces for Affective Telepresence
- Interactive Digital Narratives for iTV and Online Video
- Addiction and Entertainment Products
- Ethics
- Privacy and Trust in Serious Games.