Handbook of Digital Games and Entertainment Technologies

The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas.  The aim of this h...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Nakatsu, Ryohei (Επιμελητής έκδοσης), Rauterberg, Matthias (Επιμελητής έκδοσης), Ciancarini, Paolo (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Singapore : Springer Singapore : Imprint: Springer, 2017.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Monte-Carlo Tree Search in Board Games
  • Action Games
  • Motor Imagery
  • and Control Strategies: Toward a Multi-button Controller
  • Hand Gesture Interface for Entertainment Games
  • Interactive Storytelling Paradigms and Representations: A Humanities-based Perspective
  • Video Gaming on Ad Hoc Networks: Challenges and Solutions
  • Serious games and their application in creating corporate identity
  • Interface-Centric Art Games
  • Design and Development of Playful Robotic Interfaces for Affective Telepresence
  • Interactive Digital Narratives for iTV and Online Video
  • Addiction and Entertainment Products
  • Ethics
  • Privacy and Trust in Serious Games.