Handbook of Digital Games and Entertainment Technologies

The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas.  The aim of this h...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Nakatsu, Ryohei (Editor), Rauterberg, Matthias (Editor), Ciancarini, Paolo (Editor)
Format: Electronic eBook
Language:English
Published: Singapore : Springer Singapore : Imprint: Springer, 2017.
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • Monte-Carlo Tree Search in Board Games
  • Action Games
  • Motor Imagery
  • and Control Strategies: Toward a Multi-button Controller
  • Hand Gesture Interface for Entertainment Games
  • Interactive Storytelling Paradigms and Representations: A Humanities-based Perspective
  • Video Gaming on Ad Hoc Networks: Challenges and Solutions
  • Serious games and their application in creating corporate identity
  • Interface-Centric Art Games
  • Design and Development of Playful Robotic Interfaces for Affective Telepresence
  • Interactive Digital Narratives for iTV and Online Video
  • Addiction and Entertainment Products
  • Ethics
  • Privacy and Trust in Serious Games.