Playful User Interfaces Interfaces that Invite Social and Physical Interaction /

The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interact...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Nijholt, Anton (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Singapore : Springer Singapore : Imprint: Springer, 2014.
Σειρά:Gaming Media and Social Effects,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 03164nam a22004935i 4500
001 978-981-4560-96-2
003 DE-He213
005 20151030111128.0
007 cr nn 008mamaa
008 140217s2014 si | s |||| 0|eng d
020 |a 9789814560962  |9 978-981-4560-96-2 
024 7 |a 10.1007/978-981-4560-96-2  |2 doi 
040 |d GrThAP 
050 4 |a Q342 
072 7 |a UYQ  |2 bicssc 
072 7 |a COM004000  |2 bisacsh 
082 0 4 |a 006.3  |2 23 
245 1 0 |a Playful User Interfaces  |h [electronic resource] :  |b Interfaces that Invite Social and Physical Interaction /  |c edited by Anton Nijholt. 
264 1 |a Singapore :  |b Springer Singapore :  |b Imprint: Springer,  |c 2014. 
300 |a X, 352 p. 129 illus., 122 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Gaming Media and Social Effects,  |x 2197-9685 
505 0 |a Introduction -- Public Interfaces Requiring Full-Body Interaction -- Multiplayer Mobile Games -- Smart Ball Applications -- New Exertion Games -- Tabletop Interfaces for Children with Autism -- Tabletop Interfaces for Children’s Museum Visits -- Tangible Game Interfaces -- Child-Computer Interaction -- Interactive Playgrounds for Children -- Engagement in Playful Collective Interaction -- Head Up Games. 
520 |a The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation, and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed. 
650 0 |a Engineering. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Computer science  |x Mathematics. 
650 0 |a Computer mathematics. 
650 0 |a Computational intelligence. 
650 1 4 |a Engineering. 
650 2 4 |a Computational Intelligence. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Mathematical Applications in Computer Science. 
700 1 |a Nijholt, Anton.  |e editor. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9789814560955 
830 0 |a Gaming Media and Social Effects,  |x 2197-9685 
856 4 0 |u http://dx.doi.org/10.1007/978-981-4560-96-2  |z Full Text via HEAL-Link 
912 |a ZDB-2-ENG 
950 |a Engineering (Springer-11647)