Διαδικτυακά παιχνίδια ρόλων

In recent years online role-playing games have become a widespread and everday activity for many internet users. Millions of users meet, play and develop social relations in the virtual contexts formed by these games. At the same time, these new forms of entertainment and sociality have become a sub...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Papailia, Pinelopi, Petridis, Petros, Παπαηλία, Πηνελόπη, Πετρίδης, Πέτρος
Μορφή: 7
Γλώσσα:Greek
Έκδοση: 2016
Θέματα:
Διαθέσιμο Online:http://localhost:8080/jspui/handle/11419/6122
Περιγραφή
Περίληψη:In recent years online role-playing games have become a widespread and everday activity for many internet users. Millions of users meet, play and develop social relations in the virtual contexts formed by these games. At the same time, these new forms of entertainment and sociality have become a subject of both legal and medical discourse. Many, for instance, have linked gaming to the controversial Internet Addiction Disorder, while others view gaming more positively, as potentially educational and therapeutic. In the Greek context, gaming has also been associated strongly with gambling and the black economy. This chapter presents key theoretical approaches to gaming such as ludology and narrative analysis. These theories are developed through reference to ethnographic examples that focus primarily on the game World of Warcraft.