Learning experience+ within 3D immersive worlds
Learning experience by engaging learners in immersive worlds has been proved to accelerate the learning pace as well as enhance the actual learners' knowledge acquisition, construction of group meaning as well as skills and competencies. This is possible by 3D immersive worlds as they are repre...
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2021
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Διαθέσιμο Online: | http://hdl.handle.net/10889/15389 |
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nemertes-10889-153892022-09-05T05:00:55Z Learning experience+ within 3D immersive worlds - Lambropoulos, Niki Mystakidis, Stylianos Μυστακίδης, Στυλιανός Virtual reality Virtual worlds Education Collaboration Social constructivism E-learning Project-based learning Second life Εκπαίδευση Εικονική πραγματικότητα Εικονικοί κόσμοι Συνεργασία Κοινωνικός εποικοδομισμός Ηλεκτρονική μάθηση Learning experience by engaging learners in immersive worlds has been proved to accelerate the learning pace as well as enhance the actual learners' knowledge acquisition, construction of group meaning as well as skills and competencies. This is possible by 3D immersive worlds as they are representations of reality. Also, accelerating learning strategies exist in performance related targets and training such as sports; athletes accelerate and enhance their performance. In fact, studies reveal that learning can be accelerated and deepened in short crash workshops if specific systematic procedures, techniques and methodologies are in place. Based on such research, we accept the aforementioned results and we propose that such a crash course can be strategically and dynamically structured specifically for eLearning. Moreover, we propose an example of an Innovation Management crash eCourse implemented in the Second Life 3D virtual world so to provide technology enhanced learning by immersive learner experience, called Learning eXperience+ (LX+). This is possible by engaging the learners in a learning zone, called the zone of proximal flow also by combining different teaching and learning styles based on specific key elements for more personalised learning experience. 2021-10-19T07:04:37Z 2021-10-19T07:04:37Z 2012-11-20 http://hdl.handle.net/10889/15389 en application/pdf IEEE |
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English |
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Virtual reality Virtual worlds Education Collaboration Social constructivism E-learning Project-based learning Second life Εκπαίδευση Εικονική πραγματικότητα Εικονικοί κόσμοι Συνεργασία Κοινωνικός εποικοδομισμός Ηλεκτρονική μάθηση |
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Virtual reality Virtual worlds Education Collaboration Social constructivism E-learning Project-based learning Second life Εκπαίδευση Εικονική πραγματικότητα Εικονικοί κόσμοι Συνεργασία Κοινωνικός εποικοδομισμός Ηλεκτρονική μάθηση Lambropoulos, Niki Mystakidis, Stylianos Learning experience+ within 3D immersive worlds |
description |
Learning experience by engaging learners in immersive worlds has been proved to accelerate the learning pace as well as enhance the actual learners' knowledge acquisition, construction of group meaning as well as skills and competencies. This is possible by 3D immersive worlds as they are representations of reality. Also, accelerating learning strategies exist in performance related targets and training such as sports; athletes accelerate and enhance their performance. In fact, studies reveal that learning can be accelerated and deepened in short crash workshops if specific systematic procedures, techniques and methodologies are in place. Based on such research, we accept the aforementioned results and we propose that such a crash course can be strategically and dynamically structured specifically for eLearning. Moreover, we propose an example of an Innovation Management crash eCourse implemented in the Second Life 3D virtual world so to provide technology enhanced learning by immersive learner experience, called Learning eXperience+ (LX+). This is possible by engaging the learners in a learning zone, called the zone of proximal flow also by combining different teaching and learning styles based on specific key elements for more personalised learning experience. |
author2 |
Μυστακίδης, Στυλιανός |
author_facet |
Μυστακίδης, Στυλιανός Lambropoulos, Niki Mystakidis, Stylianos |
author |
Lambropoulos, Niki Mystakidis, Stylianos |
author_sort |
Lambropoulos, Niki |
title |
Learning experience+ within 3D immersive worlds |
title_short |
Learning experience+ within 3D immersive worlds |
title_full |
Learning experience+ within 3D immersive worlds |
title_fullStr |
Learning experience+ within 3D immersive worlds |
title_full_unstemmed |
Learning experience+ within 3D immersive worlds |
title_sort |
learning experience+ within 3d immersive worlds |
publisher |
IEEE |
publishDate |
2021 |
url |
http://hdl.handle.net/10889/15389 |
work_keys_str_mv |
AT lambropoulosniki learningexperiencewithin3dimmersiveworlds AT mystakidisstylianos learningexperiencewithin3dimmersiveworlds |
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