Learning experience+ within 3D immersive worlds

Learning experience by engaging learners in immersive worlds has been proved to accelerate the learning pace as well as enhance the actual learners' knowledge acquisition, construction of group meaning as well as skills and competencies. This is possible by 3D immersive worlds as they are repre...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Lambropoulos, Niki, Mystakidis, Stylianos
Άλλοι συγγραφείς: Μυστακίδης, Στυλιανός
Γλώσσα:English
Έκδοση: IEEE 2021
Θέματα:
Διαθέσιμο Online:http://hdl.handle.net/10889/15389
id nemertes-10889-15389
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spelling nemertes-10889-153892022-09-05T05:00:55Z Learning experience+ within 3D immersive worlds - Lambropoulos, Niki Mystakidis, Stylianos Μυστακίδης, Στυλιανός Virtual reality Virtual worlds Education Collaboration Social constructivism E-learning Project-based learning Second life Εκπαίδευση Εικονική πραγματικότητα Εικονικοί κόσμοι Συνεργασία Κοινωνικός εποικοδομισμός Ηλεκτρονική μάθηση Learning experience by engaging learners in immersive worlds has been proved to accelerate the learning pace as well as enhance the actual learners' knowledge acquisition, construction of group meaning as well as skills and competencies. This is possible by 3D immersive worlds as they are representations of reality. Also, accelerating learning strategies exist in performance related targets and training such as sports; athletes accelerate and enhance their performance. In fact, studies reveal that learning can be accelerated and deepened in short crash workshops if specific systematic procedures, techniques and methodologies are in place. Based on such research, we accept the aforementioned results and we propose that such a crash course can be strategically and dynamically structured specifically for eLearning. Moreover, we propose an example of an Innovation Management crash eCourse implemented in the Second Life 3D virtual world so to provide technology enhanced learning by immersive learner experience, called Learning eXperience+ (LX+). This is possible by engaging the learners in a learning zone, called the zone of proximal flow also by combining different teaching and learning styles based on specific key elements for more personalised learning experience. 2021-10-19T07:04:37Z 2021-10-19T07:04:37Z 2012-11-20 http://hdl.handle.net/10889/15389 en application/pdf IEEE
institution UPatras
collection Nemertes
language English
topic Virtual reality
Virtual worlds
Education
Collaboration
Social constructivism
E-learning
Project-based learning
Second life
Εκπαίδευση
Εικονική πραγματικότητα
Εικονικοί κόσμοι
Συνεργασία
Κοινωνικός εποικοδομισμός
Ηλεκτρονική μάθηση
spellingShingle Virtual reality
Virtual worlds
Education
Collaboration
Social constructivism
E-learning
Project-based learning
Second life
Εκπαίδευση
Εικονική πραγματικότητα
Εικονικοί κόσμοι
Συνεργασία
Κοινωνικός εποικοδομισμός
Ηλεκτρονική μάθηση
Lambropoulos, Niki
Mystakidis, Stylianos
Learning experience+ within 3D immersive worlds
description Learning experience by engaging learners in immersive worlds has been proved to accelerate the learning pace as well as enhance the actual learners' knowledge acquisition, construction of group meaning as well as skills and competencies. This is possible by 3D immersive worlds as they are representations of reality. Also, accelerating learning strategies exist in performance related targets and training such as sports; athletes accelerate and enhance their performance. In fact, studies reveal that learning can be accelerated and deepened in short crash workshops if specific systematic procedures, techniques and methodologies are in place. Based on such research, we accept the aforementioned results and we propose that such a crash course can be strategically and dynamically structured specifically for eLearning. Moreover, we propose an example of an Innovation Management crash eCourse implemented in the Second Life 3D virtual world so to provide technology enhanced learning by immersive learner experience, called Learning eXperience+ (LX+). This is possible by engaging the learners in a learning zone, called the zone of proximal flow also by combining different teaching and learning styles based on specific key elements for more personalised learning experience.
author2 Μυστακίδης, Στυλιανός
author_facet Μυστακίδης, Στυλιανός
Lambropoulos, Niki
Mystakidis, Stylianos
author Lambropoulos, Niki
Mystakidis, Stylianos
author_sort Lambropoulos, Niki
title Learning experience+ within 3D immersive worlds
title_short Learning experience+ within 3D immersive worlds
title_full Learning experience+ within 3D immersive worlds
title_fullStr Learning experience+ within 3D immersive worlds
title_full_unstemmed Learning experience+ within 3D immersive worlds
title_sort learning experience+ within 3d immersive worlds
publisher IEEE
publishDate 2021
url http://hdl.handle.net/10889/15389
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