E-learning through Virtual Reality Applications: The Case of Career Counseling

VR can be defined as a three-dimensional space that provides a strong degree of interaction with the user, including real-time simulation and interactions through multiple channelssenses. It is not just a reproduction of conventional reality, but creates synthetic realities without precedent. It has...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Kostopoulos, Konstantinos Panagiotis, Giannopoulos, Konstantinos, Mystakidis, Stylianos, Chronopoulou, Kiriaki
Άλλοι συγγραφείς: Μυστακίδης, Στυλιανός
Γλώσσα:English
Έκδοση: Common Ground Research Networks 2021
Θέματα:
Διαθέσιμο Online:http://hdl.handle.net/10889/15451
id nemertes-10889-15451
record_format dspace
spelling nemertes-10889-154512022-09-05T20:14:38Z E-learning through Virtual Reality Applications: The Case of Career Counseling - Kostopoulos, Konstantinos Panagiotis Giannopoulos, Konstantinos Mystakidis, Stylianos Chronopoulou, Kiriaki Μυστακίδης, Στυλιανός E-learning Virtual worlds Distance learning Distance education Open education Massive Open Online Courses Career counseling Virtual immersive environments Virtual environments Tri-dimensional environments Collaborative spaces Information literacy Εκπαίδευση Εικονική πραγματικότητα Εικονικοί κόσμοι Εξ αποστάσεως εκπαίδευση Ηλεκτρονική μάθηση Ανοικτή εκπαίδευση Ανοικτά μαθήματα Εικονικά περιβάλλοντα Πληροφοριακή παιδεία Συνεργατικοί χώροι Συμβουλευτική VR can be defined as a three-dimensional space that provides a strong degree of interaction with the user, including real-time simulation and interactions through multiple channelssenses. It is not just a reproduction of conventional reality, but creates synthetic realities without precedent. It has been used in various fields, e.g. education, medicine, architecture, assistance to persons with disabilities, etc. VR leads to the development of new forms of counseling, e.g. via asynchronous learning platform, videoconferencing, social networking, etc. By using the three-dimensional virtual immersive learning environments of “Open Workshop on Information Literacy” of Patras’ University Library, we organized and conducted three educational workshops about career consulting with 50 participants. The Open Workshop is an open and free blended learning initiative for providing flexible training services on academic & professional development to the university’s academic community and beyond. In this paper, the results through practice of such an initiative are described, i.e. the prerequisites for its success, its capabilities/restrictions, the participants (and potential) and the way they participated, users’ feedback (evaluation and outcomes) and the possibilities/limitations of Virtual Reality (VR) applications in Career Counseling and especially in providing educational and vocational information through already implemented actions. 2021-10-26T07:03:31Z 2021-10-26T07:03:31Z 2014-03 http://hdl.handle.net/10889/15451 en application/pdf Common Ground Research Networks
institution UPatras
collection Nemertes
language English
topic E-learning
Virtual worlds
Distance learning
Distance education
Open education
Massive Open Online Courses
Career counseling
Virtual immersive environments
Virtual environments
Tri-dimensional environments
Collaborative spaces
Information literacy
Εκπαίδευση
Εικονική πραγματικότητα
Εικονικοί κόσμοι
Εξ αποστάσεως εκπαίδευση
Ηλεκτρονική μάθηση
Ανοικτή εκπαίδευση
Ανοικτά μαθήματα
Εικονικά περιβάλλοντα
Πληροφοριακή παιδεία
Συνεργατικοί χώροι
Συμβουλευτική
spellingShingle E-learning
Virtual worlds
Distance learning
Distance education
Open education
Massive Open Online Courses
Career counseling
Virtual immersive environments
Virtual environments
Tri-dimensional environments
Collaborative spaces
Information literacy
Εκπαίδευση
Εικονική πραγματικότητα
Εικονικοί κόσμοι
Εξ αποστάσεως εκπαίδευση
Ηλεκτρονική μάθηση
Ανοικτή εκπαίδευση
Ανοικτά μαθήματα
Εικονικά περιβάλλοντα
Πληροφοριακή παιδεία
Συνεργατικοί χώροι
Συμβουλευτική
Kostopoulos, Konstantinos Panagiotis
Giannopoulos, Konstantinos
Mystakidis, Stylianos
Chronopoulou, Kiriaki
E-learning through Virtual Reality Applications: The Case of Career Counseling
description VR can be defined as a three-dimensional space that provides a strong degree of interaction with the user, including real-time simulation and interactions through multiple channelssenses. It is not just a reproduction of conventional reality, but creates synthetic realities without precedent. It has been used in various fields, e.g. education, medicine, architecture, assistance to persons with disabilities, etc. VR leads to the development of new forms of counseling, e.g. via asynchronous learning platform, videoconferencing, social networking, etc. By using the three-dimensional virtual immersive learning environments of “Open Workshop on Information Literacy” of Patras’ University Library, we organized and conducted three educational workshops about career consulting with 50 participants. The Open Workshop is an open and free blended learning initiative for providing flexible training services on academic & professional development to the university’s academic community and beyond. In this paper, the results through practice of such an initiative are described, i.e. the prerequisites for its success, its capabilities/restrictions, the participants (and potential) and the way they participated, users’ feedback (evaluation and outcomes) and the possibilities/limitations of Virtual Reality (VR) applications in Career Counseling and especially in providing educational and vocational information through already implemented actions.
author2 Μυστακίδης, Στυλιανός
author_facet Μυστακίδης, Στυλιανός
Kostopoulos, Konstantinos Panagiotis
Giannopoulos, Konstantinos
Mystakidis, Stylianos
Chronopoulou, Kiriaki
author Kostopoulos, Konstantinos Panagiotis
Giannopoulos, Konstantinos
Mystakidis, Stylianos
Chronopoulou, Kiriaki
author_sort Kostopoulos, Konstantinos Panagiotis
title E-learning through Virtual Reality Applications: The Case of Career Counseling
title_short E-learning through Virtual Reality Applications: The Case of Career Counseling
title_full E-learning through Virtual Reality Applications: The Case of Career Counseling
title_fullStr E-learning through Virtual Reality Applications: The Case of Career Counseling
title_full_unstemmed E-learning through Virtual Reality Applications: The Case of Career Counseling
title_sort e-learning through virtual reality applications: the case of career counseling
publisher Common Ground Research Networks
publishDate 2021
url http://hdl.handle.net/10889/15451
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AT mystakidisstylianos elearningthroughvirtualrealityapplicationsthecaseofcareercounseling
AT chronopouloukiriaki elearningthroughvirtualrealityapplicationsthecaseofcareercounseling
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