Participative design of qMOOCs with deep learning and 3d virtual immersive environments : the case of MOOCAgora
The recommendation of the Digital Agenda Assembly 2012 to address the development of suitable socio-technical skills and expertise through open education and MOOCs in order to decrease unemployment in Europe faces three challenges: a) increase MOOC quantity, b) speed-up MOOC delivery and c) improve...
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European Association of Technology-Enhanced Learning (EA-TEL)
2021
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Διαθέσιμο Online: | http://hdl.handle.net/10889/15458 |
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nemertes-10889-154582022-12-07T10:54:01Z Participative design of qMOOCs with deep learning and 3d virtual immersive environments : the case of MOOCAgora - Mystakidis, Stylianos Berki, Eleni Μυστακίδης, Στυλιανός E-learning Distance education Distance learning Virtual worlds Open education Massive Open Online Courses Employment Lilfe-long learning Deep and meaningful learning Ηλεκτρονική μάθηση Ανοικτή εκπαίδευση Εξ αποστάσεως εκπαίδευση Εικονικοί κόσμοι Απασχόληση Διά βίου μάθηση Μαζικά ανοικτά διαδικτυακά μαθήματα Βαθιά νοηματοδοτημένη μάθηση The recommendation of the Digital Agenda Assembly 2012 to address the development of suitable socio-technical skills and expertise through open education and MOOCs in order to decrease unemployment in Europe faces three challenges: a) increase MOOC quantity, b) speed-up MOOC delivery and c) improve MOOC quality. The paper argues that a crowd-sourced open education ecosystem, called MOOCAgora, can address the first two challenges by implementing an 8-stage MOOC for a realistic employment business circle. Furthermore the authors propose a new, quality-centered format of MOOCs, the qMOOC, in order to address challenge c, above, as well as qualification and web skills needs. qMOOCs can use a modified version of the MOOC canvas framework for qualifications and competences that can be achieved through three educational components/paradigms: deep learning experiences, problem-focused education and 3d virtual immersive environments. 2021-10-26T11:12:42Z 2021-10-26T11:12:42Z 2014-09-19 http://hdl.handle.net/10889/15458 en application/pdf European Association of Technology-Enhanced Learning (EA-TEL) |
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English |
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E-learning Distance education Distance learning Virtual worlds Open education Massive Open Online Courses Employment Lilfe-long learning Deep and meaningful learning Ηλεκτρονική μάθηση Ανοικτή εκπαίδευση Εξ αποστάσεως εκπαίδευση Εικονικοί κόσμοι Απασχόληση Διά βίου μάθηση Μαζικά ανοικτά διαδικτυακά μαθήματα Βαθιά νοηματοδοτημένη μάθηση |
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E-learning Distance education Distance learning Virtual worlds Open education Massive Open Online Courses Employment Lilfe-long learning Deep and meaningful learning Ηλεκτρονική μάθηση Ανοικτή εκπαίδευση Εξ αποστάσεως εκπαίδευση Εικονικοί κόσμοι Απασχόληση Διά βίου μάθηση Μαζικά ανοικτά διαδικτυακά μαθήματα Βαθιά νοηματοδοτημένη μάθηση Mystakidis, Stylianos Berki, Eleni Participative design of qMOOCs with deep learning and 3d virtual immersive environments : the case of MOOCAgora |
description |
The recommendation of the Digital Agenda Assembly 2012 to address the development of suitable socio-technical skills and expertise through open education and MOOCs in order to decrease unemployment in Europe faces three challenges: a) increase MOOC quantity, b) speed-up MOOC delivery and c) improve MOOC quality. The paper argues that a crowd-sourced open education ecosystem, called MOOCAgora, can address the first two challenges by implementing an 8-stage MOOC for a realistic employment business circle. Furthermore the authors propose a new, quality-centered format of MOOCs, the qMOOC, in order to address challenge c, above, as well as qualification and web skills needs. qMOOCs can use a modified version of the MOOC canvas framework for qualifications and competences that can be achieved through three educational components/paradigms: deep learning experiences, problem-focused education and 3d virtual immersive environments. |
author2 |
Μυστακίδης, Στυλιανός |
author_facet |
Μυστακίδης, Στυλιανός Mystakidis, Stylianos Berki, Eleni |
author |
Mystakidis, Stylianos Berki, Eleni |
author_sort |
Mystakidis, Stylianos |
title |
Participative design of qMOOCs with deep learning and 3d virtual immersive environments : the case of MOOCAgora |
title_short |
Participative design of qMOOCs with deep learning and 3d virtual immersive environments : the case of MOOCAgora |
title_full |
Participative design of qMOOCs with deep learning and 3d virtual immersive environments : the case of MOOCAgora |
title_fullStr |
Participative design of qMOOCs with deep learning and 3d virtual immersive environments : the case of MOOCAgora |
title_full_unstemmed |
Participative design of qMOOCs with deep learning and 3d virtual immersive environments : the case of MOOCAgora |
title_sort |
participative design of qmoocs with deep learning and 3d virtual immersive environments : the case of moocagora |
publisher |
European Association of Technology-Enhanced Learning (EA-TEL) |
publishDate |
2021 |
url |
http://hdl.handle.net/10889/15458 |
work_keys_str_mv |
AT mystakidisstylianos participativedesignofqmoocswithdeeplearningand3dvirtualimmersiveenvironmentsthecaseofmoocagora AT berkieleni participativedesignofqmoocswithdeeplearningand3dvirtualimmersiveenvironmentsthecaseofmoocagora |
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