Participative design of qMOOCs with deep learning and 3d virtual immersive environments : the case of MOOCAgora

The recommendation of the Digital Agenda Assembly 2012 to address the development of suitable socio-technical skills and expertise through open education and MOOCs in order to decrease unemployment in Europe faces three challenges: a) increase MOOC quantity, b) speed-up MOOC delivery and c) improve...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Mystakidis, Stylianos, Berki, Eleni
Άλλοι συγγραφείς: Μυστακίδης, Στυλιανός
Γλώσσα:English
Έκδοση: European Association of Technology-Enhanced Learning (EA-TEL) 2021
Θέματα:
Διαθέσιμο Online:http://hdl.handle.net/10889/15458
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spelling nemertes-10889-154582022-12-07T10:54:01Z Participative design of qMOOCs with deep learning and 3d virtual immersive environments : the case of MOOCAgora - Mystakidis, Stylianos Berki, Eleni Μυστακίδης, Στυλιανός E-learning Distance education Distance learning Virtual worlds Open education Massive Open Online Courses Employment Lilfe-long learning Deep and meaningful learning Ηλεκτρονική μάθηση Ανοικτή εκπαίδευση Εξ αποστάσεως εκπαίδευση Εικονικοί κόσμοι Απασχόληση Διά βίου μάθηση Μαζικά ανοικτά διαδικτυακά μαθήματα Βαθιά νοηματοδοτημένη μάθηση The recommendation of the Digital Agenda Assembly 2012 to address the development of suitable socio-technical skills and expertise through open education and MOOCs in order to decrease unemployment in Europe faces three challenges: a) increase MOOC quantity, b) speed-up MOOC delivery and c) improve MOOC quality. The paper argues that a crowd-sourced open education ecosystem, called MOOCAgora, can address the first two challenges by implementing an 8-stage MOOC for a realistic employment business circle. Furthermore the authors propose a new, quality-centered format of MOOCs, the qMOOC, in order to address challenge c, above, as well as qualification and web skills needs. qMOOCs can use a modified version of the MOOC canvas framework for qualifications and competences that can be achieved through three educational components/paradigms: deep learning experiences, problem-focused education and 3d virtual immersive environments. 2021-10-26T11:12:42Z 2021-10-26T11:12:42Z 2014-09-19 http://hdl.handle.net/10889/15458 en application/pdf European Association of Technology-Enhanced Learning (EA-TEL)
institution UPatras
collection Nemertes
language English
topic E-learning
Distance education
Distance learning
Virtual worlds
Open education
Massive Open Online Courses
Employment
Lilfe-long learning
Deep and meaningful learning
Ηλεκτρονική μάθηση
Ανοικτή εκπαίδευση
Εξ αποστάσεως εκπαίδευση
Εικονικοί κόσμοι
Απασχόληση
Διά βίου μάθηση
Μαζικά ανοικτά διαδικτυακά μαθήματα
Βαθιά νοηματοδοτημένη μάθηση
spellingShingle E-learning
Distance education
Distance learning
Virtual worlds
Open education
Massive Open Online Courses
Employment
Lilfe-long learning
Deep and meaningful learning
Ηλεκτρονική μάθηση
Ανοικτή εκπαίδευση
Εξ αποστάσεως εκπαίδευση
Εικονικοί κόσμοι
Απασχόληση
Διά βίου μάθηση
Μαζικά ανοικτά διαδικτυακά μαθήματα
Βαθιά νοηματοδοτημένη μάθηση
Mystakidis, Stylianos
Berki, Eleni
Participative design of qMOOCs with deep learning and 3d virtual immersive environments : the case of MOOCAgora
description The recommendation of the Digital Agenda Assembly 2012 to address the development of suitable socio-technical skills and expertise through open education and MOOCs in order to decrease unemployment in Europe faces three challenges: a) increase MOOC quantity, b) speed-up MOOC delivery and c) improve MOOC quality. The paper argues that a crowd-sourced open education ecosystem, called MOOCAgora, can address the first two challenges by implementing an 8-stage MOOC for a realistic employment business circle. Furthermore the authors propose a new, quality-centered format of MOOCs, the qMOOC, in order to address challenge c, above, as well as qualification and web skills needs. qMOOCs can use a modified version of the MOOC canvas framework for qualifications and competences that can be achieved through three educational components/paradigms: deep learning experiences, problem-focused education and 3d virtual immersive environments.
author2 Μυστακίδης, Στυλιανός
author_facet Μυστακίδης, Στυλιανός
Mystakidis, Stylianos
Berki, Eleni
author Mystakidis, Stylianos
Berki, Eleni
author_sort Mystakidis, Stylianos
title Participative design of qMOOCs with deep learning and 3d virtual immersive environments : the case of MOOCAgora
title_short Participative design of qMOOCs with deep learning and 3d virtual immersive environments : the case of MOOCAgora
title_full Participative design of qMOOCs with deep learning and 3d virtual immersive environments : the case of MOOCAgora
title_fullStr Participative design of qMOOCs with deep learning and 3d virtual immersive environments : the case of MOOCAgora
title_full_unstemmed Participative design of qMOOCs with deep learning and 3d virtual immersive environments : the case of MOOCAgora
title_sort participative design of qmoocs with deep learning and 3d virtual immersive environments : the case of moocagora
publisher European Association of Technology-Enhanced Learning (EA-TEL)
publishDate 2021
url http://hdl.handle.net/10889/15458
work_keys_str_mv AT mystakidisstylianos participativedesignofqmoocswithdeeplearningand3dvirtualimmersiveenvironmentsthecaseofmoocagora
AT berkieleni participativedesignofqmoocswithdeeplearningand3dvirtualimmersiveenvironmentsthecaseofmoocagora
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