Designing and implementing a big open online course by using a 3d virtual immersive environment : lessons learned

Open Education (OE) is a distance learning approach that was strategically chosen by the European Commission (EC) to encourage cost-effective training, upskilling and reskilling of large population groups and workforce with speed and flexibility. Institutions and businesses design and offer Open Onl...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Mystakidis, Stylianos, Berki, Eleni, Valtanen, Juri-Petri
Άλλοι συγγραφείς: Μυστακίδης, Στυλιανός
Γλώσσα:English
Έκδοση: IATED 2021
Θέματα:
Διαθέσιμο Online:http://hdl.handle.net/10889/15461
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record_format dspace
spelling nemertes-10889-154612022-12-07T10:55:23Z Designing and implementing a big open online course by using a 3d virtual immersive environment : lessons learned - Mystakidis, Stylianos Berki, Eleni Valtanen, Juri-Petri Μυστακίδης, Στυλιανός E-learning Virtual worlds Virtual reality Distance education Distance learning Massive open online courses Open education Information literacy Problem-based learning Higher education Εκπαίδευση Εικονική πραγματικότητα Εικονικοί κόσμοι Εξ αποστάσεως εκπαίδευση Ηλεκτρονική μάθηση Τριτοβάθμια εκπαίδευση Προβληματοκεντρική μάθηση Ανοικτά μαθήματα Ανοικτή εκπαίδευση Open Education (OE) is a distance learning approach that was strategically chosen by the European Commission (EC) to encourage cost-effective training, upskilling and reskilling of large population groups and workforce with speed and flexibility. Institutions and businesses design and offer Open Online Courses (OOCs) to address skill gaps, organizational and societal needs. OOCs and especially Massive OOCs (MOOCs) are suffering from high rates of attrition, which is attributed to various factors such as learner isolation and lack of motivation to complete the course. Recommendations to address the retention gap in MOOCs include adopting a participation-driven approach, using game design techniques in the courses’ pedagogical design and supplementing the predominant asynchronous learning paradigm in MOOCs with synchronous learning activities and virtual meetings. The University of Patras (South Greece) organized an innovative, motivation-enhanced Big Open Online Course (BOOC), the first of its kind in Greece, with title “Open Workshop on Information Literacy”. During the course, over three hundred (300) participants acquired information literacy skills using available open learning environments and the three-dimensional virtual immersive learning environment Second Life. In this paper, the authors describe the instructional approach based on Problem-Focused Education (PFE) and Game-Based Learning (GBL), the participants’ results and the course outcomes, and the necessary pre-requisites for successful outcomes. Further, the participants’ feedback, evaluation outcomes and lessons learned are discussed. In summary, the participants achieved their set learning goals, experienced a community of practice atmosphere and appreciated the variety of active learning modes. The open publication mode of most learning activities facilitated social agency that lead to additional motivation. Finally, the course demonstrated that the effective use of virtual immersive learning environments for rich, synchronous learning, both formal and informal, can enhance OOCs. 2021-10-26T11:15:43Z 2021-10-26T11:15:43Z 2017-07-05 http://hdl.handle.net/10889/15461 en application/pdf IATED
institution UPatras
collection Nemertes
language English
topic E-learning
Virtual worlds
Virtual reality
Distance education
Distance learning
Massive open online courses
Open education
Information literacy
Problem-based learning
Higher education
Εκπαίδευση
Εικονική πραγματικότητα
Εικονικοί κόσμοι
Εξ αποστάσεως εκπαίδευση
Ηλεκτρονική μάθηση
Τριτοβάθμια εκπαίδευση
Προβληματοκεντρική μάθηση
Ανοικτά μαθήματα
Ανοικτή εκπαίδευση
spellingShingle E-learning
Virtual worlds
Virtual reality
Distance education
Distance learning
Massive open online courses
Open education
Information literacy
Problem-based learning
Higher education
Εκπαίδευση
Εικονική πραγματικότητα
Εικονικοί κόσμοι
Εξ αποστάσεως εκπαίδευση
Ηλεκτρονική μάθηση
Τριτοβάθμια εκπαίδευση
Προβληματοκεντρική μάθηση
Ανοικτά μαθήματα
Ανοικτή εκπαίδευση
Mystakidis, Stylianos
Berki, Eleni
Valtanen, Juri-Petri
Designing and implementing a big open online course by using a 3d virtual immersive environment : lessons learned
description Open Education (OE) is a distance learning approach that was strategically chosen by the European Commission (EC) to encourage cost-effective training, upskilling and reskilling of large population groups and workforce with speed and flexibility. Institutions and businesses design and offer Open Online Courses (OOCs) to address skill gaps, organizational and societal needs. OOCs and especially Massive OOCs (MOOCs) are suffering from high rates of attrition, which is attributed to various factors such as learner isolation and lack of motivation to complete the course. Recommendations to address the retention gap in MOOCs include adopting a participation-driven approach, using game design techniques in the courses’ pedagogical design and supplementing the predominant asynchronous learning paradigm in MOOCs with synchronous learning activities and virtual meetings. The University of Patras (South Greece) organized an innovative, motivation-enhanced Big Open Online Course (BOOC), the first of its kind in Greece, with title “Open Workshop on Information Literacy”. During the course, over three hundred (300) participants acquired information literacy skills using available open learning environments and the three-dimensional virtual immersive learning environment Second Life. In this paper, the authors describe the instructional approach based on Problem-Focused Education (PFE) and Game-Based Learning (GBL), the participants’ results and the course outcomes, and the necessary pre-requisites for successful outcomes. Further, the participants’ feedback, evaluation outcomes and lessons learned are discussed. In summary, the participants achieved their set learning goals, experienced a community of practice atmosphere and appreciated the variety of active learning modes. The open publication mode of most learning activities facilitated social agency that lead to additional motivation. Finally, the course demonstrated that the effective use of virtual immersive learning environments for rich, synchronous learning, both formal and informal, can enhance OOCs.
author2 Μυστακίδης, Στυλιανός
author_facet Μυστακίδης, Στυλιανός
Mystakidis, Stylianos
Berki, Eleni
Valtanen, Juri-Petri
author Mystakidis, Stylianos
Berki, Eleni
Valtanen, Juri-Petri
author_sort Mystakidis, Stylianos
title Designing and implementing a big open online course by using a 3d virtual immersive environment : lessons learned
title_short Designing and implementing a big open online course by using a 3d virtual immersive environment : lessons learned
title_full Designing and implementing a big open online course by using a 3d virtual immersive environment : lessons learned
title_fullStr Designing and implementing a big open online course by using a 3d virtual immersive environment : lessons learned
title_full_unstemmed Designing and implementing a big open online course by using a 3d virtual immersive environment : lessons learned
title_sort designing and implementing a big open online course by using a 3d virtual immersive environment : lessons learned
publisher IATED
publishDate 2021
url http://hdl.handle.net/10889/15461
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AT valtanenjuripetri designingandimplementingabigopenonlinecoursebyusinga3dvirtualimmersiveenvironmentlessonslearned
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