Open learner modeling techniques in a digital educational game and study of motivation mechanisms

The student-centered learning approach known as Digital Game-based Learning (DGBL) uses digital games with educational materials to provoke student interest and to enhance their learning effectiveness. Within the two main DGBL parameters, i.e. learning (education) and gaming (fun, entertainment) the...

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Bibliographic Details
Main Author: Λεονάρδου, Αγγελική
Other Authors: Leonardou, Angeliki
Language:English
Published: 2021
Subjects:
Online Access:http://hdl.handle.net/10889/15679

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