Open learner modeling techniques in a digital educational game and study of motivation mechanisms
The student-centered learning approach known as Digital Game-based Learning (DGBL) uses digital games with educational materials to provoke student interest and to enhance their learning effectiveness. Within the two main DGBL parameters, i.e. learning (education) and gaming (fun, entertainment) the...
Κύριος συγγραφέας: | |
---|---|
Άλλοι συγγραφείς: | |
Γλώσσα: | English |
Έκδοση: |
2021
|
Θέματα: | |
Διαθέσιμο Online: | http://hdl.handle.net/10889/15679 |
Search Result 1