Περίληψη: | This thesis is regarding designing and developing a game application using the
camera sensor of Microsoft Kinect v1 released in 2010 by Microsoft Corporation. The
application is targeted to people with mobility issues and approaches the topic of
exergaming; a term used for utilizing digital games for exercise and rehabilitation
processes. Main application goal is to investigate the impact games have on people
facing disabilities risks – mostly those of low-to-medium severity impairments - and
patients facing a lack of balance due to different diseases and disorders they are
living with. The user persona specified for the thesis topic is people first and
foremost experiencing autoimmune diseases, and secondarily people that have
experienced, in the early past, strokes, heart attacks or orthopaedics related issues.
The game designed and developed after comprehensive analysis and consideration is
called “Parkland” and is an open-world game, simulating the user via an avatar
positioned in an open environment scene.
The walkthrough of this dissertation provided a proposed solution which serves the
Player-Centered Design framework for the player persona defined. Accessibility has
been taken into first stage considerations in addition to the Cattel-Horn Carrol (CHC)
cognitive psychology theory with McGrew enhances.
User Testing conducted with a limited sample of four people – three remotely and
one live – offers justification to the design affirmations and suggests additional
future improvements and additions to the application.
|