Design and development of application supporting people with mobility issues using the Kinect platform
This thesis is regarding designing and developing a game application using the camera sensor of Microsoft Kinect v1 released in 2010 by Microsoft Corporation. The application is targeted to people with mobility issues and approaches the topic of exergaming; a term used for utilizing digital gam...
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nemertes-10889-160802022-09-05T20:44:11Z Design and development of application supporting people with mobility issues using the Kinect platform Σχεδίαση και ανάπτυξη εφαρμογής στην πλατφόρμα Kinect για υποστήριξη ατόμων με κινητικά προβλήματα Βέντζα, Δάφνη-Σπυριδούλα Ventza, Dafni-Spyridoula Kinect sensor Game design Natural user interfaces Exergaming Motion gaming Mobility User experience Level design Gait analysis Player-centered design Σχεδίαση παιχνιδιών Αλληλεπίδραση ανθρώπου υπολογιστή This thesis is regarding designing and developing a game application using the camera sensor of Microsoft Kinect v1 released in 2010 by Microsoft Corporation. The application is targeted to people with mobility issues and approaches the topic of exergaming; a term used for utilizing digital games for exercise and rehabilitation processes. Main application goal is to investigate the impact games have on people facing disabilities risks – mostly those of low-to-medium severity impairments - and patients facing a lack of balance due to different diseases and disorders they are living with. The user persona specified for the thesis topic is people first and foremost experiencing autoimmune diseases, and secondarily people that have experienced, in the early past, strokes, heart attacks or orthopaedics related issues. The game designed and developed after comprehensive analysis and consideration is called “Parkland” and is an open-world game, simulating the user via an avatar positioned in an open environment scene. The walkthrough of this dissertation provided a proposed solution which serves the Player-Centered Design framework for the player persona defined. Accessibility has been taken into first stage considerations in addition to the Cattel-Horn Carrol (CHC) cognitive psychology theory with McGrew enhances. User Testing conducted with a limited sample of four people – three remotely and one live – offers justification to the design affirmations and suggests additional future improvements and additions to the application. Αυτή η διπλωματική εργασία αποσκοπεί στο σχεδιασμό και την ανάπτυξη μιας εφαρμογής παιχνιδιού χρησιμοποιώντας τον αισθητήρα κάμερας του Microsoft Kinect v1 που κυκλοφόρησε το 2010 από την εταιρεία της Microsoft. Η εφαρμογή απευθύνεται σε άτομα με κινητικά προβλήματα και προσεγγίζει το θέμα της ορολογίας exergaming. Ο όρος exergaming εστιάζει και αναφέρεται στη χρήση ψηφιακών παιχνιδιών για διαδικασίες άσκησης και αποκατάστασης του ατόμου από περιόδους προσωρινής ή μόνιμης βλάβης στο κιναισθητικό και γενικότερο κεντρικό νευρικό σύστημα αυτού. Ο κύριος στόχος της εφαρμογής είναι να διερευνηθεί το αντίκτυπο που έχουν τα παιχνίδια στα άτομα με κινητικά προβλήματα – κυρίως σε άτομα με προβλήματα από χαμηλής έως και μέσης σοβαρότητας στα κάτω άκρα αυτών – και στους ασθενείς που αντιμετωπίζουν έλλειψη ισορροπίας λόγω διαφορετικών ασθενειών και διαταραχών με τις οποία ζουν. Ως user persona που εστιάζεται στο θέμα της διατριβής είναι τα άτομα που αντιμετωπίζουν πρωτευόντως αυτοάνοσα νοσήματα, ή δευτερευόντως εγκεφαλικά επεισόδια, καρδιακές προσβολές ή ορθοπεδικά κωλύματα στην καθημερινότητά τους. Το παιχνίδι που σχεδιάστηκε και αναπτύχθηκε μετά από διεξοδική ανάλυση και εξέταση διαφορετικών ενδεχόμενων που θα παρουσιαστούν στη συνέχεια ονομάζεται "Parkland" και είναι ένα παιχνίδι ανοιχτού κόσμου, δηλαδή ένα παιχνίδι που προσομοιώνει τον παίκτη μέσω ενός avatar τοποθετημένο σε μια σκηνή περιβάλλοντος. 2022-03-16T11:55:09Z 2022-03-16T11:55:09Z 2022-03-15 http://hdl.handle.net/10889/16080 en application/pdf |
institution |
UPatras |
collection |
Nemertes |
language |
English |
topic |
Kinect sensor Game design Natural user interfaces Exergaming Motion gaming Mobility User experience Level design Gait analysis Player-centered design Σχεδίαση παιχνιδιών Αλληλεπίδραση ανθρώπου υπολογιστή |
spellingShingle |
Kinect sensor Game design Natural user interfaces Exergaming Motion gaming Mobility User experience Level design Gait analysis Player-centered design Σχεδίαση παιχνιδιών Αλληλεπίδραση ανθρώπου υπολογιστή Βέντζα, Δάφνη-Σπυριδούλα Design and development of application supporting people with mobility issues using the Kinect platform |
description |
This thesis is regarding designing and developing a game application using the
camera sensor of Microsoft Kinect v1 released in 2010 by Microsoft Corporation. The
application is targeted to people with mobility issues and approaches the topic of
exergaming; a term used for utilizing digital games for exercise and rehabilitation
processes. Main application goal is to investigate the impact games have on people
facing disabilities risks – mostly those of low-to-medium severity impairments - and
patients facing a lack of balance due to different diseases and disorders they are
living with. The user persona specified for the thesis topic is people first and
foremost experiencing autoimmune diseases, and secondarily people that have
experienced, in the early past, strokes, heart attacks or orthopaedics related issues.
The game designed and developed after comprehensive analysis and consideration is
called “Parkland” and is an open-world game, simulating the user via an avatar
positioned in an open environment scene.
The walkthrough of this dissertation provided a proposed solution which serves the
Player-Centered Design framework for the player persona defined. Accessibility has
been taken into first stage considerations in addition to the Cattel-Horn Carrol (CHC)
cognitive psychology theory with McGrew enhances.
User Testing conducted with a limited sample of four people – three remotely and
one live – offers justification to the design affirmations and suggests additional
future improvements and additions to the application. |
author2 |
Ventza, Dafni-Spyridoula |
author_facet |
Ventza, Dafni-Spyridoula Βέντζα, Δάφνη-Σπυριδούλα |
author |
Βέντζα, Δάφνη-Σπυριδούλα |
author_sort |
Βέντζα, Δάφνη-Σπυριδούλα |
title |
Design and development of application supporting people with mobility issues using the Kinect platform |
title_short |
Design and development of application supporting people with mobility issues using the Kinect platform |
title_full |
Design and development of application supporting people with mobility issues using the Kinect platform |
title_fullStr |
Design and development of application supporting people with mobility issues using the Kinect platform |
title_full_unstemmed |
Design and development of application supporting people with mobility issues using the Kinect platform |
title_sort |
design and development of application supporting people with mobility issues using the kinect platform |
publishDate |
2022 |
url |
http://hdl.handle.net/10889/16080 |
work_keys_str_mv |
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