Design and development of a mobile editor for location-based games

In the present project I propose to describe the design, development and implementation of mobile application TaggingCreaditor. TaggingCreaditor, as its name suggests, is a tool that allows the creation and edition of content for collaborative location-based mobile games, i.e., for the called '...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Lopez-Romero Guijarro, Rodrigo
Άλλοι συγγραφείς: Αβούρης, Νικόλαος
Μορφή: Thesis
Γλώσσα:English
Έκδοση: 2014
Θέματα:
Διαθέσιμο Online:http://hdl.handle.net/10889/8051
Περιγραφή
Περίληψη:In the present project I propose to describe the design, development and implementation of mobile application TaggingCreaditor. TaggingCreaditor, as its name suggests, is a tool that allows the creation and edition of content for collaborative location-based mobile games, i.e., for the called 'Tagging games', whose physical elements are identified with tags such as a QR code or RFID code tags. The application has been developed for both desktop computers and mobile devices. In this paper the editor for the mobile devices will be presented. Mobile technologies play an increasingly important role in our lives, so that it is reasonable that new ideas come up to take advantage of this technology. An interesting example is the collaborative location-based mobile games that have the great advantage that they can be used for both entertainment and learning. Examples of collaborative location-based games are MuseumScrabble or CityScrabble, of which a study will be carried out prior to the design of the content editor. The problem is that there are plenty of locations where you can play many of the existing location-based games, but we do not have a generic tool that facilitates the creation of content. This is what comes to solving TaggingCreaditor: creating content for these games so that any developer can operate his game at any location in the world. Even, a school teacher could use this tool to create content for their students in a museum to which they will visit. Therefore, this application could be considered as a useful supporting utility for collaborative location-based mobile games such as MuseumScrabble or CityScrabble mentioned before. Among the highlights and strengths of the application, we find that it is a generic and collaboration tool. First, the application is designed with the idea that it can be used by a large number of mobile location-based games, so it is a generic tool. And, secondly, the content editor has the advantage of being collaborative, allowing multiple users to create content for their own games in parallel in the same database. I would like to finish remarking the utility that a generic editor may have for the location-based games, allowing to create content of any subject for whatever the game is and in any place of the world. I also would like to highlight that the editor can be improved in a lot of different ways, for instance, an interesting improvement could be the multi-user support so that each user can create their own games without using the same database that other users.