Jeux pour apprendre et enseigner l’éducation au développement durable : explorer la pertinence du jeu et l’apprentissage expérientiel pour la durabilité

In engineering education, the traditional process of knowledge construction uses a one-way channel of communication and information dissemination which is that of the teacher to the student, the latter playing the role of passive receiver relative to the offer proposed by the teacher. In recent year...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: LEFDAOUI, YOUSSEF, BOUBKER, NEJJAR, NAFIL, KHALID
Μορφή: Online
Γλώσσα:English
Έκδοση: Urray 2014
Θέματα:
Διαθέσιμο Online:https://pasithee.library.upatras.gr/ejupUNESCOchair/article/view/2204
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spelling oai:ojs.pasithee.library.upatras.gr:article-22042019-09-13T01:28:09Z Jeux pour apprendre et enseigner l’éducation au développement durable : explorer la pertinence du jeu et l’apprentissage expérientiel pour la durabilité LEFDAOUI, YOUSSEF BOUBKER, NEJJAR NAFIL, KHALID Serious games, education to sustainable development, experiential learning In engineering education, the traditional process of knowledge construction uses a one-way channel of communication and information dissemination which is that of the teacher to the student, the latter playing the role of passive receiver relative to the offer proposed by the teacher. In recent years, the trend is towards active learning paradigm where students are at the center of the educational process. The interaction between teacher and students is more dynamic, strengthened by technological tools, it has rich content and flexible activities. Integration of Virtual Environments based on simulation games in training technicians to engage in innovative learning experiences, contributes to these new paradigms. This paper presents the implementation of these methods of learning with students in second year of technical training in civil engineering. In our study, students were involved in simulation environments / serious game: EnerCities, based on an experiential learning uses of renewable energies in the context of sustainable development of a virtual city game. Afterwards, their knowledge was tested and their perception of the relevance of the game system was evaluated. The results show that the construction of knowledge has been greatly improved and student motivation for learning was increased. Urray 2014-10-09 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf https://pasithee.library.upatras.gr/ejupUNESCOchair/article/view/2204 10.26220/une.2204 Educational Journal of the University of Patras UNESCO Chair; Vol. 1, N. 2 (2014) - Colloque SIEST Méditerranée, Rabat 2014 Educational Journal of the University of Patras UNESCO Chair; Vol. 1, N. 2 (2014) - Colloque SIEST Méditerranée, Rabat 2014 2241-9152 eng https://pasithee.library.upatras.gr/ejupUNESCOchair/article/view/2204/2287
institution UPatras
collection Pasithee
language English
topic Teaching practice, JATD, automatic, game descriptors
History, resonance, vibration, waves, cord
Comparatism, dietitian school, epistemic games, social practice of reference, didactic transposition
Serious games, education to sustainable development, experiential learning
Web simulation, experimental design, adaptive scaffolds, biology, high school
Inquiry, learning tool, social media and university students
Bac-3 and Bac + 3 project, chemistry, semiotic register, modelling process
Attrition, Science Teacher Education, Open and Distance Education, Pre-service Teachers
Teaching practices, JATD, didactic action, didactic game, practical epistemology
Analyse lexicométrique, analyse thématique, triangulation méthodologique, biodiversité, curriculum
Emotional and behavioural difficulties, social and emotional learning, teacher-student relationships
Aspects of adulthood, emerging adulthood, higher education students, roles of adults
Complex technological system, car, energy, environment, secondary education
Motivation, scientific career, school-university partnership, professional identity
Expert teacher, task, difficulty, prediction, technical drawing
Erasmus, student mobility, emerging adulthood, higher education, student development
Technical teaching, reform, Electric Engineering, French language, scientific subjects, difficulties
Ecological reasoning, nature’s predictability, two-tier questionnaire, nature views
Initial training, pedagogical knowledge learning, identification methodology, activity control feedback loop, aware and unaware learning
Force on the tooth, three dimensional perception, graphic representation, digital models
Teaching practices, TACD, practical epistemology, transactions, transistor
Critical Reflection, art in education, teachers’ education, university pedagogy, transformative learning
Student dropout, Greece, qualitative research, interview quality, stance of universalism
Immigrants, socio-economic status, habitus, educational aspirations and expectations, young people’s educational choices
Sentiment analysis, opinion mining, education, commercial systems, benchmark
Cognitive ergonomics, space ergonomics, computer laboratory
Science history, wave function, interpretation of quantum mechanics, epistemology
Listening, speaking, oral communication models, literacy practices
Vocational activities, descriptions, differences between teachers and practitioners, implications on education
Socioscientific issue, citizenship education, knowledge, play role, sustainable energies
Open Educational Resources (OER), Webquest, Sustainable Development
Situational Pedagogy, skills in professional communication, professional didactics
Abstraction, technicality, grammatical metaphor, nominalization, Systemic Functional Linguistics, History, Physical Science, Greek textbooks
Educational content, blackboard, morpho-dynamics, non temporalization of displacements in the gridlines
spellingShingle Teaching practice, JATD, automatic, game descriptors
History, resonance, vibration, waves, cord
Comparatism, dietitian school, epistemic games, social practice of reference, didactic transposition
Serious games, education to sustainable development, experiential learning
Web simulation, experimental design, adaptive scaffolds, biology, high school
Inquiry, learning tool, social media and university students
Bac-3 and Bac + 3 project, chemistry, semiotic register, modelling process
Attrition, Science Teacher Education, Open and Distance Education, Pre-service Teachers
Teaching practices, JATD, didactic action, didactic game, practical epistemology
Analyse lexicométrique, analyse thématique, triangulation méthodologique, biodiversité, curriculum
Emotional and behavioural difficulties, social and emotional learning, teacher-student relationships
Aspects of adulthood, emerging adulthood, higher education students, roles of adults
Complex technological system, car, energy, environment, secondary education
Motivation, scientific career, school-university partnership, professional identity
Expert teacher, task, difficulty, prediction, technical drawing
Erasmus, student mobility, emerging adulthood, higher education, student development
Technical teaching, reform, Electric Engineering, French language, scientific subjects, difficulties
Ecological reasoning, nature’s predictability, two-tier questionnaire, nature views
Initial training, pedagogical knowledge learning, identification methodology, activity control feedback loop, aware and unaware learning
Force on the tooth, three dimensional perception, graphic representation, digital models
Teaching practices, TACD, practical epistemology, transactions, transistor
Critical Reflection, art in education, teachers’ education, university pedagogy, transformative learning
Student dropout, Greece, qualitative research, interview quality, stance of universalism
Immigrants, socio-economic status, habitus, educational aspirations and expectations, young people’s educational choices
Sentiment analysis, opinion mining, education, commercial systems, benchmark
Cognitive ergonomics, space ergonomics, computer laboratory
Science history, wave function, interpretation of quantum mechanics, epistemology
Listening, speaking, oral communication models, literacy practices
Vocational activities, descriptions, differences between teachers and practitioners, implications on education
Socioscientific issue, citizenship education, knowledge, play role, sustainable energies
Open Educational Resources (OER), Webquest, Sustainable Development
Situational Pedagogy, skills in professional communication, professional didactics
Abstraction, technicality, grammatical metaphor, nominalization, Systemic Functional Linguistics, History, Physical Science, Greek textbooks
Educational content, blackboard, morpho-dynamics, non temporalization of displacements in the gridlines
LEFDAOUI, YOUSSEF
BOUBKER, NEJJAR
NAFIL, KHALID
Jeux pour apprendre et enseigner l’éducation au développement durable : explorer la pertinence du jeu et l’apprentissage expérientiel pour la durabilité
topic_facet Teaching practice, JATD, automatic, game descriptors
History, resonance, vibration, waves, cord
Comparatism, dietitian school, epistemic games, social practice of reference, didactic transposition
Serious games, education to sustainable development, experiential learning
Web simulation, experimental design, adaptive scaffolds, biology, high school
Inquiry, learning tool, social media and university students
Bac-3 and Bac + 3 project, chemistry, semiotic register, modelling process
Attrition, Science Teacher Education, Open and Distance Education, Pre-service Teachers
Teaching practices, JATD, didactic action, didactic game, practical epistemology
Analyse lexicométrique, analyse thématique, triangulation méthodologique, biodiversité, curriculum
Emotional and behavioural difficulties, social and emotional learning, teacher-student relationships
Aspects of adulthood, emerging adulthood, higher education students, roles of adults
Complex technological system, car, energy, environment, secondary education
Motivation, scientific career, school-university partnership, professional identity
Expert teacher, task, difficulty, prediction, technical drawing
Erasmus, student mobility, emerging adulthood, higher education, student development
Technical teaching, reform, Electric Engineering, French language, scientific subjects, difficulties
Ecological reasoning, nature’s predictability, two-tier questionnaire, nature views
Initial training, pedagogical knowledge learning, identification methodology, activity control feedback loop, aware and unaware learning
Force on the tooth, three dimensional perception, graphic representation, digital models
Teaching practices, TACD, practical epistemology, transactions, transistor
Critical Reflection, art in education, teachers’ education, university pedagogy, transformative learning
Student dropout, Greece, qualitative research, interview quality, stance of universalism
Immigrants, socio-economic status, habitus, educational aspirations and expectations, young people’s educational choices
Sentiment analysis, opinion mining, education, commercial systems, benchmark
Cognitive ergonomics, space ergonomics, computer laboratory
Science history, wave function, interpretation of quantum mechanics, epistemology
Listening, speaking, oral communication models, literacy practices
Vocational activities, descriptions, differences between teachers and practitioners, implications on education
Socioscientific issue, citizenship education, knowledge, play role, sustainable energies
Open Educational Resources (OER), Webquest, Sustainable Development
Situational Pedagogy, skills in professional communication, professional didactics
Abstraction, technicality, grammatical metaphor, nominalization, Systemic Functional Linguistics, History, Physical Science, Greek textbooks
Educational content, blackboard, morpho-dynamics, non temporalization of displacements in the gridlines
format Online
author LEFDAOUI, YOUSSEF
BOUBKER, NEJJAR
NAFIL, KHALID
author_facet LEFDAOUI, YOUSSEF
BOUBKER, NEJJAR
NAFIL, KHALID
author_sort LEFDAOUI, YOUSSEF
title Jeux pour apprendre et enseigner l’éducation au développement durable : explorer la pertinence du jeu et l’apprentissage expérientiel pour la durabilité
title_short Jeux pour apprendre et enseigner l’éducation au développement durable : explorer la pertinence du jeu et l’apprentissage expérientiel pour la durabilité
title_full Jeux pour apprendre et enseigner l’éducation au développement durable : explorer la pertinence du jeu et l’apprentissage expérientiel pour la durabilité
title_fullStr Jeux pour apprendre et enseigner l’éducation au développement durable : explorer la pertinence du jeu et l’apprentissage expérientiel pour la durabilité
title_full_unstemmed Jeux pour apprendre et enseigner l’éducation au développement durable : explorer la pertinence du jeu et l’apprentissage expérientiel pour la durabilité
title_sort jeux pour apprendre et enseigner l’éducation au développement durable : explorer la pertinence du jeu et l’apprentissage expérientiel pour la durabilité
description In engineering education, the traditional process of knowledge construction uses a one-way channel of communication and information dissemination which is that of the teacher to the student, the latter playing the role of passive receiver relative to the offer proposed by the teacher. In recent years, the trend is towards active learning paradigm where students are at the center of the educational process. The interaction between teacher and students is more dynamic, strengthened by technological tools, it has rich content and flexible activities. Integration of Virtual Environments based on simulation games in training technicians to engage in innovative learning experiences, contributes to these new paradigms. This paper presents the implementation of these methods of learning with students in second year of technical training in civil engineering. In our study, students were involved in simulation environments / serious game: EnerCities, based on an experiential learning uses of renewable energies in the context of sustainable development of a virtual city game. Afterwards, their knowledge was tested and their perception of the relevance of the game system was evaluated. The results show that the construction of knowledge has been greatly improved and student motivation for learning was increased.
publisher Urray
publishDate 2014
url https://pasithee.library.upatras.gr/ejupUNESCOchair/article/view/2204
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