Περίληψη: | In this article, we tried to study the use of a Serious Game (SG) at the end of an entrepreneurship course, where understanding how a company works can’t be complete without trying to simulate what is like to be an entrepreneur in real life. The SG makes it possible to; apply concepts acquired in class, in a virtual environment, while eliminating the risk factor. A field survey was conducted to determine the profile of students, their predispositions to use the SG and the influence of the game on the engagement of students in their entrepreneurship learning. This study discusses the results obtained as well as the possibility of adopting Serious Games as a learning tool.
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