Digital games in teacher education: a game-based learning approach

The present research examines student teachers’ perceived learning gains from a game activity in which they were involved. During the game-activity, prospective teachers selected, evaluated and designed educational and non-educational digital games. The game-activity’s goal was student teachers to i...

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Bibliographic Details
Main Authors: NATSIOU, GEORGIA, SFYROERA, MARIA, TSITOURIDOU, MELPOMENI
Format: Online
Language:English
Published: Urray 2019
Subjects:
Online Access:https://pasithee.library.upatras.gr/ejupUNESCOchair/article/view/2974
Description
Summary:The present research examines student teachers’ perceived learning gains from a game activity in which they were involved. During the game-activity, prospective teachers selected, evaluated and designed educational and non-educational digital games. The game-activity’s goal was student teachers to i) develop skills and understanding over digital games-based learning approach and ii) engage experientially in a game-based learning environment. Students reported learning gains concerning both the content (digital games-based learning) and the method (game-based learning) of the activity they engaged in, while their learning experience was influenced by their prior conceptions and experiences with teaching, learning, technology, and games.