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oapen-20.500.12657-222802024-03-22T19:23:25Z Respawn Milburn, Colin video games hacking science fiction thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world. 2020-03-27 11:47:59 2020-04-01T06:48:05Z 2020-04-01T06:48:05Z 2018 book 1007898 9781478002789; 9781478002925; 9781478001348 http://library.oapen.org/handle/20.500.12657/22280 eng application/pdf n/a 9781478090366_OA.pdf https://www.dukeupress.edu/respawn Duke University Press 10.1215/9781478090366 10.1215/9781478090366 f0d6aaef-4159-4e01-b1ea-a7145b2ab14b 9781478002789; 9781478002925; 9781478001348 Toward an Open Monograph Ecosystem (TOME) 312 Durham 2020-03-27 11:44:16, Funder name: University of California, Davis/ Funder project name: Toward an Open Monograph Ecosystem TOME open access
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In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.
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