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oapen-20.500.12657-228372024-03-22T19:23:32Z Ray Tracing Gems Haines, Eric Akenine-Möller, Tomas Computer science Computer graphics Computer games—Programming Optical data processing thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UML Graphics programming thema EDItEUR::U Computing and Information Technology::UY Computer science::UYT Image processing This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs 2020-03-18 13:36:15 2020-04-01T08:53:18Z 2020-04-01T08:53:18Z 2019 book 1007324 http://library.oapen.org/handle/20.500.12657/22837 eng application/pdf n/a 1007324.pdf https://www.springer.com/9781484244272 Springer Nature 10.1007/978-1-4842-4427-2 10.1007/978-1-4842-4427-2 6c6992af-b843-4f46-859c-f6e9998e40d5 607 Berkeley, CA open access
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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
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