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oapen-20.500.12657-233042024-03-22T19:23:42Z VR Technologies in Cultural Heritage Duguleană, Mihai Carrozzino, Marcello Gams, Matjaž Tanea, Iulian Computer science Computer simulation thema EDItEUR::U Computing and Information Technology::UY Computer science::UYM Computer modelling and simulation This open access book constitutes the refereed proceedings of the First International Conference on VR Technologies in Cultural Heritage, VRTCH 2018, held in Brasov, Romania in May 2018. The 13 revised full papers along with the 5 short papers presented were carefully reviewed and selected from 21 submissions. The papers of this volume are organized in topical sections on data acquisition and modelling, visualization methods / audio, sensors and actuators, data management, restoration and digitization, cultural tourism. 2020-03-18 13:36:15 2020-04-01T09:10:53Z 2020-04-01T09:10:53Z 2019 book 1006851 http://library.oapen.org/handle/20.500.12657/23304 eng Communications in Computer and Information Science application/pdf n/a 1006851.pdf https://www.springer.com/9783030058197 Springer Nature 10.1007/978-3-030-05819-7 10.1007/978-3-030-05819-7 6c6992af-b843-4f46-859c-f6e9998e40d5 245 Cham open access
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This open access book constitutes the refereed proceedings of the First International Conference on VR Technologies in Cultural Heritage, VRTCH 2018, held in Brasov, Romania in May 2018. The 13 revised full papers along with the 5 short papers presented were carefully reviewed and selected from 21 submissions. The papers of this volume are organized in topical sections on data acquisition and modelling, visualization methods / audio, sensors and actuators, data management, restoration and digitization, cultural tourism.
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