1006141.pdf

Recent developments in computer technology are providing historians with new ways to see—and seek to hear, touch, or smell—traces of the past. Place-based augmented reality applications are an increasingly common feature at heritage sites and museums, allowing historians to create immersive, multifa...

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Γλώσσα:English
Έκδοση: University of Michigan Press 2019
Διαθέσιμο Online:https://cdcshoppingcart.uchicago.edu/Cart2/ChicagoBook.aspx?ISBN=9780472131112&press=umich
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spelling oapen-20.500.12657-239932024-03-22T19:23:13Z Seeing the Past with Computers: Experiments with Augmented Reality and Computer Vision for History Kee, Kevin Compeau, Timothy Media thema EDItEUR::U Computing and Information Technology::UB Information technology: general topics thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications Recent developments in computer technology are providing historians with new ways to see—and seek to hear, touch, or smell—traces of the past. Place-based augmented reality applications are an increasingly common feature at heritage sites and museums, allowing historians to create immersive, multifaceted learning experiences. Now that computer vision can be directed at the past, research involving thousands of images can recreate lost or destroyed objects or environments, and discern patterns in vast datasets that could not be perceived by the naked eye. Seeing the Past with Computers is a collection of twelve thought-pieces on the current and potential uses of augmented reality and computer vision in historical research, teaching, and presentation. The experts gathered here reflect upon their experiences working with new technologies, share their ideas for best practices, and assess the implications of—and imagine future possibilities for—new methods of historical study. Among the experimental topics they explore are the use of augmented reality that empowers students to challenge the presentation of historical material in their textbooks; the application of seeing computers to unlock unusual cultural knowledge, such as the secrets of vaudevillian stage magic; hacking facial recognition technology to reveal victims of racism in a century-old Australian archive; and rebuilding the soundscape of an Iron Age village with aural augmented reality. This volume is a valuable resource for scholars and students of history and the digital humanities more broadly. It will inspire them to apply innovative methods to open new paths for conducting and sharing their own research. 2019-11-09 03:00:32 2020-04-01T09:35:24Z 2020-04-01T09:35:24Z 2019 book 1006141 OCN: 1051778444 9780472131112 http://library.oapen.org/handle/20.500.12657/23993 eng Digital Humanities application/pdf Attribution-NonCommercial-NoDerivatives 4.0 International 1006141.pdf https://cdcshoppingcart.uchicago.edu/Cart2/ChicagoBook.aspx?ISBN=9780472131112&press=umich University of Michigan Press 10.3998/mpub.9964786 10.3998/mpub.9964786 e07ce9b5-7a46-4096-8f0c-bc1920e3d889 9780472131112 254 Ann Arbor open access
institution OAPEN
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language English
description Recent developments in computer technology are providing historians with new ways to see—and seek to hear, touch, or smell—traces of the past. Place-based augmented reality applications are an increasingly common feature at heritage sites and museums, allowing historians to create immersive, multifaceted learning experiences. Now that computer vision can be directed at the past, research involving thousands of images can recreate lost or destroyed objects or environments, and discern patterns in vast datasets that could not be perceived by the naked eye. Seeing the Past with Computers is a collection of twelve thought-pieces on the current and potential uses of augmented reality and computer vision in historical research, teaching, and presentation. The experts gathered here reflect upon their experiences working with new technologies, share their ideas for best practices, and assess the implications of—and imagine future possibilities for—new methods of historical study. Among the experimental topics they explore are the use of augmented reality that empowers students to challenge the presentation of historical material in their textbooks; the application of seeing computers to unlock unusual cultural knowledge, such as the secrets of vaudevillian stage magic; hacking facial recognition technology to reveal victims of racism in a century-old Australian archive; and rebuilding the soundscape of an Iron Age village with aural augmented reality. This volume is a valuable resource for scholars and students of history and the digital humanities more broadly. It will inspire them to apply innovative methods to open new paths for conducting and sharing their own research.
title 1006141.pdf
spellingShingle 1006141.pdf
title_short 1006141.pdf
title_full 1006141.pdf
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title_full_unstemmed 1006141.pdf
title_sort 1006141.pdf
publisher University of Michigan Press
publishDate 2019
url https://cdcshoppingcart.uchicago.edu/Cart2/ChicagoBook.aspx?ISBN=9780472131112&press=umich
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