1006122.pdf

World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers—officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's a massively multipl...

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Γλώσσα:English
Έκδοση: University of Michigan Press 2019
Διαθέσιμο Online:https://cdcshoppingcart.uchicago.edu/Cart2/ChicagoBook.aspx?ISBN=9780472050987&press=umich
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spelling oapen-20.500.12657-240112024-03-22T19:23:13Z My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft Nardi, Bonnie Media thema EDItEUR::J Society and Social Sciences::JH Sociology and anthropology::JHM Anthropology::JHMC Social and cultural anthropology thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games::WDH Hobbies::WDHW Role-playing, war games and fantasy sports World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers—officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's a massively multiplayer online game, or MMO in gamer jargon, where each person controls a single character inside a virtual world, interacting with other people's characters and computer-controlled monsters, quest-givers, and merchants. In My Life as a Night Elf Priest, Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in Warcraft play and culture in the United States and China into this field study of player behavior and activity. She introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling portrait of what drives online gamers both in this country and in China, where she spent a month studying players in Internet cafes. Bonnie Nardi has given us a fresh look not only at World of Warcraft but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night Elf Priest will capture the interest of both the gamer and the ethnographer. 2019-11-09 03:00:32 2020-04-01T09:35:56Z 2020-04-01T09:35:56Z 2010 book 1006122 OCN: 1162243995 9780472070985;9780472050987 http://library.oapen.org/handle/20.500.12657/24011 eng Technologies of the Imagination: New Media in Everyday Life application/pdf Attribution-NonCommercial-NoDerivatives 4.0 International 1006122.pdf https://cdcshoppingcart.uchicago.edu/Cart2/ChicagoBook.aspx?ISBN=9780472050987&press=umich University of Michigan Press 10.3998/toi.8008655.0001.001 10.3998/toi.8008655.0001.001 e07ce9b5-7a46-4096-8f0c-bc1920e3d889 9780472070985;9780472050987 245 Ann Arbor open access
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language English
description World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers—officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's a massively multiplayer online game, or MMO in gamer jargon, where each person controls a single character inside a virtual world, interacting with other people's characters and computer-controlled monsters, quest-givers, and merchants. In My Life as a Night Elf Priest, Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in Warcraft play and culture in the United States and China into this field study of player behavior and activity. She introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling portrait of what drives online gamers both in this country and in China, where she spent a month studying players in Internet cafes. Bonnie Nardi has given us a fresh look not only at World of Warcraft but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night Elf Priest will capture the interest of both the gamer and the ethnographer.
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publisher University of Michigan Press
publishDate 2019
url https://cdcshoppingcart.uchicago.edu/Cart2/ChicagoBook.aspx?ISBN=9780472050987&press=umich
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