id |
oapen-20.500.12657-24014
|
record_format |
dspace
|
spelling |
oapen-20.500.12657-240142024-03-22T19:23:13Z Play Redux Myers, David Media thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games Play Redux is an ambitious description and critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Employing a concept of biological naturalism grounded in cognitive theory, Myers argues for a clear delineation between the aesthetics of play and the aesthetics of texts. In the course of this study, Myers asks a number of interesting questions: What are the mechanics of human play as exhibited in computer games? Can these mechanisms be modeled? What is the evolutionary function of cognitive play, and is it, on the whole, a good thing? Intended as a provocative corrective to the currently ascendant, if not dominant, cultural and ethnographic approach to game studies and play, Play Redux will generate interest among scholars of communications, new media, and film. 2019-11-09 03:00:32 2020-04-01T09:36:03Z 2020-04-01T09:36:03Z 2010 book 1006119 OCN: 651657390 9780472070923;9780472050925 http://library.oapen.org/handle/20.500.12657/24014 eng application/pdf Attribution-NonCommercial-NoDerivatives 4.0 International 1006119.pdf https://cdcshoppingcart.uchicago.edu/Cart2/ChicagoBook.aspx?ISBN=9780472050925&press=umich University of Michigan Press 10.3998/dcbooks.7933339.0001.001 10.3998/dcbooks.7933339.0001.001 e07ce9b5-7a46-4096-8f0c-bc1920e3d889 9780472070923;9780472050925 193 Ann Arbor open access
|
institution |
OAPEN
|
collection |
DSpace
|
language |
English
|
description |
Play Redux is an ambitious description and critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Employing a concept of biological naturalism grounded in cognitive theory, Myers argues for a clear delineation between the aesthetics of play and the aesthetics of texts. In the course of this study, Myers asks a number of interesting questions: What are the mechanics of human play as exhibited in computer games? Can these mechanisms be modeled? What is the evolutionary function of cognitive play, and is it, on the whole, a good thing? Intended as a provocative corrective to the currently ascendant, if not dominant, cultural and ethnographic approach to game studies and play, Play Redux will generate interest among scholars of communications, new media, and film.
|
title |
1006119.pdf
|
spellingShingle |
1006119.pdf
|
title_short |
1006119.pdf
|
title_full |
1006119.pdf
|
title_fullStr |
1006119.pdf
|
title_full_unstemmed |
1006119.pdf
|
title_sort |
1006119.pdf
|
publisher |
University of Michigan Press
|
publishDate |
2019
|
url |
https://cdcshoppingcart.uchicago.edu/Cart2/ChicagoBook.aspx?ISBN=9780472050925&press=umich
|
_version_ |
1799945294340685824
|