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oapen-20.500.12657-240172024-03-22T19:23:13Z Myst and Riven: The World of the D'ni Wolf, Mark Media thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D'ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J. P. Wolf uses elements such as graphics and sound, the games' mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great. 2019-11-09 03:00:32 2020-04-01T09:36:08Z 2020-04-01T09:36:08Z 2011 book 1006116 OCN: 744519795 9780472071494;9780472051496 http://library.oapen.org/handle/20.500.12657/24017 eng Landmark Video Games application/pdf Attribution-NonCommercial-NoDerivatives 4.0 International 1006116.pdf https://cdcshoppingcart.uchicago.edu/Cart2/ChicagoBook.aspx?ISBN=9780472051496&press=umich University of Michigan Press 10.3998/lvg.9835611.0001.001 10.3998/lvg.9835611.0001.001 e07ce9b5-7a46-4096-8f0c-bc1920e3d889 9780472071494;9780472051496 134 Ann Arbor open access
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OAPEN
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English
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Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D'ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J. P. Wolf uses elements such as graphics and sound, the games' mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great.
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1006116.pdf
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1006116.pdf
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1006116.pdf
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1006116.pdf
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1006116.pdf
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1006116.pdf
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1006116.pdf
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University of Michigan Press
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2019
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https://cdcshoppingcart.uchicago.edu/Cart2/ChicagoBook.aspx?ISBN=9780472051496&press=umich
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1799945241027936256
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