1006116.pdf

Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D'ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in d...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Γλώσσα:English
Έκδοση: University of Michigan Press 2019
Διαθέσιμο Online:https://cdcshoppingcart.uchicago.edu/Cart2/ChicagoBook.aspx?ISBN=9780472051496&press=umich
id oapen-20.500.12657-24017
record_format dspace
spelling oapen-20.500.12657-240172024-03-22T19:23:13Z Myst and Riven: The World of the D'ni Wolf, Mark Media thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D'ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J. P. Wolf uses elements such as graphics and sound, the games' mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great. 2019-11-09 03:00:32 2020-04-01T09:36:08Z 2020-04-01T09:36:08Z 2011 book 1006116 OCN: 744519795 9780472071494;9780472051496 http://library.oapen.org/handle/20.500.12657/24017 eng Landmark Video Games application/pdf Attribution-NonCommercial-NoDerivatives 4.0 International 1006116.pdf https://cdcshoppingcart.uchicago.edu/Cart2/ChicagoBook.aspx?ISBN=9780472051496&press=umich University of Michigan Press 10.3998/lvg.9835611.0001.001 10.3998/lvg.9835611.0001.001 e07ce9b5-7a46-4096-8f0c-bc1920e3d889 9780472071494;9780472051496 134 Ann Arbor open access
institution OAPEN
collection DSpace
language English
description Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D'ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J. P. Wolf uses elements such as graphics and sound, the games' mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great.
title 1006116.pdf
spellingShingle 1006116.pdf
title_short 1006116.pdf
title_full 1006116.pdf
title_fullStr 1006116.pdf
title_full_unstemmed 1006116.pdf
title_sort 1006116.pdf
publisher University of Michigan Press
publishDate 2019
url https://cdcshoppingcart.uchicago.edu/Cart2/ChicagoBook.aspx?ISBN=9780472051496&press=umich
_version_ 1799945241027936256