1005468.pdf
Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the...
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De Gruyter
2019
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oapen-20.500.12657-246432021-11-04T14:08:02Z Storyplaying: Agency and Narrative in Video Games Domsch, Sebastian Narration Narrative Video Games Computer Games bic Book Industry Communication::D Literature & literary studies::DS Literature: history & criticism::DSB Literary studies: general Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay. 2019-10-02 23:55 2020-01-07 16:47:06 2020-04-01T10:04:14Z 2020-04-01T10:04:14Z 2013 book 1005468 OCN: 979584441 9783110272161 http://library.oapen.org/handle/20.500.12657/24643 eng application/pdf n/a 1005468.pdf De Gruyter 10.1515/9783110272451 10.1515/9783110272451 2b386f62-fc18-4108-bcf1-ade3ed4cf2f3 7292b17b-f01a-4016-94d3-d7fb5ef9fb79 9783110272161 European Research Council (ERC) 196 229135 FP7 Ideas: European Research Council FP7-IDEAS-ERC - Specific Programme: "Ideas" Implementing the Seventh Framework Programme of the European Community for Research, Technological Development and Demonstration Activities (2007 to 2013) open access |
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Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay. |
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2019 |
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