1005465.pdf

Running and Clicking examines how Future Narratives push against the confines of their medium: Studying Future Narratives in movies, interactive films, and other electronic media that allow for nodes, this volume demonstrates how the dividing line between film and game is progressively dissolved. Fo...

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Γλώσσα:English
Έκδοση: De Gruyter 2019
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spelling oapen-20.500.12657-246462021-04-30T07:36:36Z Running and Clicking: Future Narratives in Film Schenk, Sabine Game Play Text Narrative bic Book Industry Communication::A The arts::AP Film, TV & radio::APF Films, cinema bic Book Industry Communication::D Literature & literary studies::DS Literature: history & criticism::DSB Literary studies: general Running and Clicking examines how Future Narratives push against the confines of their medium: Studying Future Narratives in movies, interactive films, and other electronic media that allow for nodes, this volume demonstrates how the dividing line between film and game is progressively dissolved. Focused on traditional mass media, transitional media, and new media, it also touches on transmedial storytelling and virtual reality, discussions of the political power of the imaginary and of the possible fate of Future Narratives in the post-human hegemony of the simulated real. 2019-10-02 23:55 2020-01-07 16:47:06 2020-04-01T10:04:18Z 2020-04-01T10:04:18Z 2013 book 1005465 OCN: 862930573 9783110272154 http://library.oapen.org/handle/20.500.12657/24646 eng application/pdf n/a 1005465.pdf De Gruyter 10.1515/9783110272437 10.1515/9783110272437 2b386f62-fc18-4108-bcf1-ade3ed4cf2f3 7292b17b-f01a-4016-94d3-d7fb5ef9fb79 9783110272154 European Research Council (ERC) 241 229135 FP7 Ideas: European Research Council FP7-IDEAS-ERC - Specific Programme: "Ideas" Implementing the Seventh Framework Programme of the European Community for Research, Technological Development and Demonstration Activities (2007 to 2013) open access
institution OAPEN
collection DSpace
language English
description Running and Clicking examines how Future Narratives push against the confines of their medium: Studying Future Narratives in movies, interactive films, and other electronic media that allow for nodes, this volume demonstrates how the dividing line between film and game is progressively dissolved. Focused on traditional mass media, transitional media, and new media, it also touches on transmedial storytelling and virtual reality, discussions of the political power of the imaginary and of the possible fate of Future Narratives in the post-human hegemony of the simulated real.
title 1005465.pdf
spellingShingle 1005465.pdf
title_short 1005465.pdf
title_full 1005465.pdf
title_fullStr 1005465.pdf
title_full_unstemmed 1005465.pdf
title_sort 1005465.pdf
publisher De Gruyter
publishDate 2019
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