1004879.pdf
How can videogames portray love and loss? »Games and Bereavement« answers this question by analysing five videogames and conducting a participatory design study with grievers. Sabine Harrer offers both theoretical and practical perspectives on videogames and grief and suggests a design model for vid...
Γλώσσα: | English |
---|---|
Έκδοση: |
transcript Verlag
2019
|
id |
oapen-20.500.12657-25213 |
---|---|
record_format |
dspace |
spelling |
oapen-20.500.12657-252132021-11-10T07:56:58Z Games and Bereavement Harrer, Sabine Media & Communications Media Computer Games Media Aesthetics Media Studies bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFD Media studies How can videogames portray love and loss? »Games and Bereavement« answers this question by analysing five videogames and conducting a participatory design study with grievers. Sabine Harrer offers both theoretical and practical perspectives on videogames and grief and suggests a design model for videogames to include grievers into game development. Overall, she explores how videogames can be used as contemporary medium for personal storytelling. 2019-04-25 23:55 2020-03-17 03:00:34 2020-04-01T10:30:41Z 2020-04-01T10:30:41Z 2018-10-15 book 1004879 OCN: 1100532598 9783839444153 http://library.oapen.org/handle/20.500.12657/25213 eng Edition Medienwissenschaft application/pdf n/a 1004879.pdf transcript Verlag 101989 b30a6210-768f-42e6-bb84-0e6306590b5c b818ba9d-2dd9-4fd7-a364-7f305aef7ee9 9783839444153 Knowledge Unlatched (KU) Bielefeld, Germany 101989 KU Select 2018: HSS Frontlist Books Knowledge Unlatched open access |
institution |
OAPEN |
collection |
DSpace |
language |
English |
description |
How can videogames portray love and loss? »Games and Bereavement« answers this question by analysing five videogames and conducting a participatory design study with grievers. Sabine Harrer offers both theoretical and practical perspectives on videogames and grief and suggests a design model for videogames to include grievers into game development. Overall, she explores how videogames can be used as contemporary medium for personal storytelling. |
title |
1004879.pdf |
spellingShingle |
1004879.pdf |
title_short |
1004879.pdf |
title_full |
1004879.pdf |
title_fullStr |
1004879.pdf |
title_full_unstemmed |
1004879.pdf |
title_sort |
1004879.pdf |
publisher |
transcript Verlag |
publishDate |
2019 |
_version_ |
1771297527666049024 |