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oapen-20.500.12657-260502021-11-10T07:57:42Z 10 PRINT CHR$(205.5+RND(1)); Montfort, Nick Baudoin, Patsy Bell, John Bogost, Ian Douglass, Jeremy Marino, Mark C. Mateas, Michael Reas, Casey Sample, Mark Vawter, Noah programming BASIC bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFD Media studies::JFDV Advertising & society bic Book Industry Communication::U Computing & information technology::UM Computer programming / software development::UMX Programming & scripting languages: general A single line of code offers a way to understand the cultural context of computing.This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer. 2019-01-21 12:17:25 2020-04-01T10:58:14Z 2020-04-01T10:58:14Z 2014 book 1004035 OCN: 1100542107 9780262526746 http://library.oapen.org/handle/20.500.12657/26050 eng Software Studies application/pdf n/a 1004035.pdf The MIT Press f49dea23-efb1-407d-8ac0-6ed2b5cb4b74 9780262526746 328 Cambridge open access
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A single line of code offers a way to understand the cultural context of computing.This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
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