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oapen-20.500.12657-296262021-11-12T16:08:34Z Playful Mapping in the Digital Age Wilmott , Clancy Perkins, Chris Lammes, Sybille Hind, Sam Gekker, Alex Fraser, Emma Evans, Daniel Rasch, Miriam Mapping digital age playing Cartography Information Age Waze bic Book Industry Communication::U Computing & information technology From Mah-Jong, to the introduction of Prussian war-games, through to the emergence of location-based play: maps and play share a long and diverse history. This monograph shows how mapping and playing unfold in the digital age, when the relations between these apparently separate tropes are increasingly woven together. Fluid networks of interaction have encouraged a proliferation of hybrid forms of mapping and playing and a rich plethora of contemporary case-studies, ranging from fieldwork, golf, activism and automotive navigation, to pervasive and desktop-based games evidences this trend. Examining these cases shows how mapping and playing can form productive synergies, but also encourages new ways of being, knowing and shaping our everyday lives. The chapters in this book explore how play can be more than just an object or practice, and instead focus on its potential as a method for understanding maps and spatiality. They show how playing and mapping can be liberating, dangerous, subversive and performative. 2018-07-20 23:55 2019-08-14 09:42:42 2020-04-01T12:34:21Z 2020-04-01T12:34:21Z 2016 book 1000310 OCN: 1076645623 9789492302137 http://library.oapen.org/handle/20.500.12657/29626 eng Theory on Demand application/pdf n/a Playful_mapping.pdf Institute of Network Cultures a655f446-a7d0-47fe-bc9d-bc5ea1511051 178e65b9-dd53-4922-b85c-0aaa74fce079 7292b17b-f01a-4016-94d3-d7fb5ef9fb79 9789492302137 European Research Council (ERC) 21 156 Amsterdam 693426 283464 H2020 FP7 H2020 European Research Council H2020 Excellent Science - European Research Council FP7 Ideas: European Research Council FP7-IDEAS-ERC - Specific Programme: "Ideas" Implementing the Seventh Framework Programme of the European Community for Research, Technological Development and Demonstration Activities (2007 to 2013) open access
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From Mah-Jong, to the introduction of Prussian war-games, through to the emergence of location-based play: maps and play share a long and diverse history. This monograph shows how mapping and playing unfold in the digital age, when the relations between these apparently separate tropes are increasingly woven together. Fluid networks of interaction have encouraged a proliferation of hybrid forms of mapping and playing and a rich plethora of contemporary case-studies, ranging from fieldwork, golf, activism and automotive navigation, to pervasive and desktop-based games evidences this trend. Examining these cases shows how mapping and playing can form productive synergies, but also encourages new ways of being, knowing and shaping our everyday lives. The chapters in this book explore how play can be more than just an object or practice, and instead focus on its potential as a method for understanding maps and spatiality. They show how playing and mapping can be liberating, dangerous, subversive and performative.
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