648710.pdf

The main purpose of this research is to conduct a systematic literature review of research studies on game-based learning and gamification conducted in Asian K–12 schools. Through this review, we intend to present a comprehensive analysis of what the body of accumulated research informs us of the...

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Γλώσσα:English
Έκδοση: Taylor & Francis 2019
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spelling oapen-20.500.12657-301922024-03-25T09:51:20Z Chapter 37 A Systematic Literature Review of Game-based Learning and Gamification Research in Asia So, Hyo- Jeong Seo, Minhwi research studies asia gamification game-based learning asian k-12 schools research studies asia gamification game-based learning asian k-12 schools Educational game Experiment Role-playing Singapore Social studies Taiwan thema EDItEUR::J Society and Social Sciences::JN Education The main purpose of this research is to conduct a systematic literature review of research studies on game-based learning and gamification conducted in Asian K–12 schools. Through this review, we intend to present a comprehensive analysis of what the body of accumulated research informs us of the impact of games in Asian educational settings and to draw implications for future research directions. 2019-10-18 14:00:35 2020-04-01T12:48:00Z 2018-04-24 23:55 2019-10-18 14:00:35 2020-04-01T12:48:00Z 2020-04-01T12:48:00Z 2018 chapter 648710 OCN: 1038406088 9781315694382 http://library.oapen.org/handle/20.500.12657/30192 eng application/pdf Attribution-NonCommercial-NoDerivatives 4.0 International 648710.pdf Taylor & Francis Routledge International Handbook of Schools and Schooling in Asia Routledge 7b3c7b10-5b1e-40b3-860e-c6dd5197f0bb 729837cb-08e9-49a7-b71e-1bfe7ff31085 9781315694382 Routledge 25 37 open access
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language English
description The main purpose of this research is to conduct a systematic literature review of research studies on game-based learning and gamification conducted in Asian K–12 schools. Through this review, we intend to present a comprehensive analysis of what the body of accumulated research informs us of the impact of games in Asian educational settings and to draw implications for future research directions.
title 648710.pdf
spellingShingle 648710.pdf
title_short 648710.pdf
title_full 648710.pdf
title_fullStr 648710.pdf
title_full_unstemmed 648710.pdf
title_sort 648710.pdf
publisher Taylor & Francis
publishDate 2019
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