634760.pdf

Grand Theft Auto, Battlefield, Counterstrike – more and more, violence in computer games is becoming the subject of heated discussion. But what emotional experiences does the playful use of virtual violence make possible? Through participato observation in online games and at LAN parties and analyse...

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Λεπτομέρειες βιβλιογραφικής εγγραφής
Γλώσσα:ger
Έκδοση: transcript Verlag 2017
Διαθέσιμο Online:http://www.transcript-verlag.de/978-3-8376-3559-1/

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