524070.pdf

In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern...

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Γλώσσα:English
Έκδοση: Amsterdam University Press 2019
Διαθέσιμο Online:http://www.aup.nl/do.php?a=show_visitor_home&l=2
id oapen-20.500.12657-33239
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spelling oapen-20.500.12657-332392021-11-08T09:21:27Z Playful Identities de Lange, Michiel Raessens, Joost Frissen, Valerie Lammes, Sybille de Mul, Jos digital media play huizinga identity homo ludens history European history digital media play huizinga identity homo ludens history European history Casual game Foursquare City Guide Mobile phone bic Book Industry Communication::A The arts::AB The arts: general issues bic Book Industry Communication::A The arts::AF Art forms::AFK Non-graphic art forms::AFKV Electronic, holographic & video art bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFD Media studies In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies. 2019-12-18 16:48:03 2020-04-01T14:37:13Z 2015-02-28 23:55 2019-12-18 16:48:03 2020-04-01T14:37:13Z 2015-12-31 23:55:55 2019-12-18 16:48:03 2020-04-01T14:37:13Z 2020-04-01T14:37:13Z 2015 book 524070 OCN: 908685847 9789048523030 http://library.oapen.org/handle/20.500.12657/33239 eng MediaMatters application/pdf n/a 524070.pdf http://www.aup.nl/do.php?a=show_visitor_home&l=2 Amsterdam University Press 10.5117/9789089646392 10.5117/9789089646392 dd3d1a33-0ac2-4cfe-a101-355ae1bd857a 7292b17b-f01a-4016-94d3-d7fb5ef9fb79 da087c60-8432-4f58-b2dd-747fc1a60025 9789048523030 European Research Council (ERC) Dutch Research Council (NWO) 10 366 Amsterdam 283464 FP7 Playful Identities 1005643 FP7 Ideas: European Research Council FP7-IDEAS-ERC - Specific Programme: "Ideas" Implementing the Seventh Framework Programme of the European Community for Research, Technological Development and Demonstration Activities (2007 to 2013) Nederlandse Organisatie voor Wetenschappelijk Onderzoek Netherlands Organisation for Scientific Research open access
institution OAPEN
collection DSpace
language English
description In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.
title 524070.pdf
spellingShingle 524070.pdf
title_short 524070.pdf
title_full 524070.pdf
title_fullStr 524070.pdf
title_full_unstemmed 524070.pdf
title_sort 524070.pdf
publisher Amsterdam University Press
publishDate 2019
url http://www.aup.nl/do.php?a=show_visitor_home&l=2
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