978-3-95796-076-4-Diversity-of-Play.pdf

The early days when digital games were new, harmless, and a niche are long gone. Today’s games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of our contemp...

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Έκδοση: meson press 2020
id oapen-20.500.12657-37568
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spelling oapen-20.500.12657-375682020-05-05T08:16:03Z Diversity of Play Fuchs, Mathias Gamification Diversity Play Studies Game Studies Gothic Narratology Ludology Ludification bic Book Industry Communication::A The arts::AP Film, TV & radio The early days when digital games were new, harmless, and a niche are long gone. Today’s games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of our contemporary society. Based on the keynote lectures held at DiGRA2015, “Diversity of Play” provides a critical view on the current stage of digital games from a theoretic, artistic, and practical perspective by pointing towards the uncanny, the power of “unnatural” narratives, and the exceptions and uncertainties of digital ludic environments. With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and Markus Rautzenberg. 2020-05-04T14:50:59Z 2020-05-04T14:50:59Z 2015 book Book_9783957960757_20200504_26 http://library.oapen.org/handle/20.500.12657/37568 eng application/pdf Attribution-ShareAlike 4.0 International 978-3-95796-076-4-Diversity-of-Play.pdf meson press 10.14619/012 10.14619/012 4d4a8ec1-ecfe-4e5c-bc76-d4ece9897968 ScholarLed 112 open access
institution OAPEN
collection DSpace
language English
description The early days when digital games were new, harmless, and a niche are long gone. Today’s games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of our contemporary society. Based on the keynote lectures held at DiGRA2015, “Diversity of Play” provides a critical view on the current stage of digital games from a theoretic, artistic, and practical perspective by pointing towards the uncanny, the power of “unnatural” narratives, and the exceptions and uncertainties of digital ludic environments. With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and Markus Rautzenberg.
title 978-3-95796-076-4-Diversity-of-Play.pdf
spellingShingle 978-3-95796-076-4-Diversity-of-Play.pdf
title_short 978-3-95796-076-4-Diversity-of-Play.pdf
title_full 978-3-95796-076-4-Diversity-of-Play.pdf
title_fullStr 978-3-95796-076-4-Diversity-of-Play.pdf
title_full_unstemmed 978-3-95796-076-4-Diversity-of-Play.pdf
title_sort 978-3-95796-076-4-diversity-of-play.pdf
publisher meson press
publishDate 2020
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