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oapen-20.500.12657-434202021-06-18T16:37:27Z Video Games, Crime and Next-Gen Deviance Lynes, Adam Kelly, Craig Hoffin, Kevin Social Science Media Studies Social Science Criminology Social Science Popular Culture bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFD Media studies bic Book Industry Communication::J Society & social sciences::JK Social services & welfare, criminology::JKV Crime & criminology bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFC Cultural studies::JFCA Popular culture The ebook edition of this title is Open Access, thanks to Knowledge Unlatched funding, and freely available to read online. In recent decades the video games industry has grown astronomically, quickly becoming a substantial part of our everyday lives. Alongside the rise of this technology, the media, academia and, in some cases, governments, have drawn correlations between video games and serious instances of violence, focusing most notably on mass shootings. This narrow debate has distracted from our understanding of many of the harms which video games can, in some cases, cause, perpetuate or hide. Drawing upon the emerging deviant leisure perspective, this book seeks to re-orientate the debate on video games and their associated potential harms. Through the examination of culturally embedded harms such as gambling, sexual violence and addiction, together with the rise in swatting and other activities, the authors explore the notion that video games are inexplicably intertwined with aspects of deviancy. 2020-12-15T13:28:08Z 2020-12-15T13:28:08Z 2020 book 9781838674496 https://library.oapen.org/handle/20.500.12657/43420 eng application/epub+zip n/a external_content.epub Emerald Publishing Emerald Publishing 104251 7a29cc03-8a4f-45a6-b05d-e88901e20f36 b818ba9d-2dd9-4fd7-a364-7f305aef7ee9 9781838674496 Knowledge Unlatched (KU) Emerald Publishing Knowledge Unlatched open access
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The ebook edition of this title is Open Access, thanks to Knowledge Unlatched funding, and freely available to read online.
In recent decades the video games industry has grown astronomically, quickly becoming a substantial part of our everyday lives. Alongside the rise of this technology, the media, academia and, in some cases, governments, have drawn correlations between video games and serious instances of violence, focusing most notably on mass shootings. This narrow debate has distracted from our understanding of many of the harms which video games can, in some cases, cause, perpetuate or hide.
Drawing upon the emerging deviant leisure perspective, this book seeks to re-orientate the debate on video games and their associated potential harms. Through the examination of culturally embedded harms such as gambling, sexual violence and addiction, together with the rise in swatting and other activities, the authors explore the notion that video games are inexplicably intertwined with aspects of deviancy.
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